[Katsua]Lacma [1] ( Diffusion_Lacma )
| ID 28719 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 65 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Daga | Género: Ambos | Ubicaciones: Arma | |||||||||||||||||||||||||||||||||||||
| Ataque: 45 | Ataque mágico: No especificado | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: 3 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 99 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
if (.@r>=3) {
bonus bMatk,40;
bonus bBaseAtk,40;
}
if (.@r>=6) {
bonus2 bAddSize,Size_Medium,8;
bonus2 bMagicAddSize,Size_Medium,8;
autobonus "{ bonus bNoSizeFix; }",1,5000,BF_WEAPON;
}
if (.@r>=9) {
bonus2 bAddSize,Size_Medium,20;
bonus2 bMagicAddSize,Size_Medium,20;
}
if (.@r>=12) {
bonus bNoSizeFix;
}
if (vip_status(VIP_STATUS_ACTIVE)) {
bonus bSPDrainValue,1;
bonus2 bAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Medium,5;
if (.@r>=8) {
bonus bNoSizeFix;
if (.@r>=9) {
autobonus "{ bonus bSPDrainValue,2; }",1,5000,BF_WEAPON;
}
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
Descripción:
+x% magical damage against size s
bNoSizeFix
Bono de Ítem
bNoSizeFix
Firma:
Descripción:
Ignores the size modifier when calculating damage
vip_status
Comando
vip_status
Firma:
Descripción:
Returns various information about a player's VIP status.
Valid types:
VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not
VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not
VIP_STATUS_REMAINING - VIP time remaining in seconds
NOTE: This command is only available if the VIP System is enabled.
bSPDrainValue
Bono de Ítem
bSPDrainValue
Firma:
Descripción:
Heals +n SP with a normal attack
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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