Item Details

Metal Detector Mk47 [2] ( Ein_1HDAGGER )

ID 28771 Metal Detector Mk47 [2]
Metal Detector Mk47 [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Daga Género: Ambos Ubicaciones: Arma
Ataque: 200 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Detector manual de metais fabricado pela Mk47. Trabalhadores da Mina de Einbech costumam carregá-lo no bolso.
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ATQ da arma +10%.
Dano de [Lâminas Retalhadoras] +10%.
Refino +7 ou mais:
ATQ +40.
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano de [Lâminas Retalhadoras] +15% adicional.
Ao realizar ataques físicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
--------------------------
Efeito:
Dano físico contra todos os Tamanhos +15%.
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Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
--------------------------
Tipo: Adaga
ATQ: 200 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 170
Classes: Sicários e evoluções

Sebuah Metal Detector kecil yang digunakan untuk mencari mineral di tambang.
Kebanyakan orang menggunakanannya untuk perlindungan diri karena designnya yang ringan dan kuat.
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ATK +10%.
Damage dari skill "Cross Impact" +10%.
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Jika tingkat tempa +7 atau lebih,

ATK +40,
ASPD +10%.
------------------------
Jika tingkat tempa +9 atau lebih,

Damage dari skill "Cross Impact" +15%,
Saat melakukan serangan fisik, mempunyai kemungkinan untuk memberikan tambahan 15% Fisikal Damage ke semua size musuh selama 10 detik,
------------------------
Jika tingkat tempa +11 atau lebih,

After-cast delay -20%,
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Jenis : Dagger
ATK : 200
Berat : 100
Weapon Lv : 4
Syarat Lv : 170
Job : Guillotine Cross Class

A small detector made for finding ores in mines.
It's light and durable, so many people use it for self-protection.
_
ATK +10%.
Cross Impact damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Cross Impact damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Dagger ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes

A small metal detector for use in a mine.
It's light and durable, it's often used for self-defence as well.
_
ATK +10.
Sonic Blow damage +10%.
If refine rate is +7 or higher, ATK +40 and increases ASPD (Attack Delay -10%).
If refine rate is +9 or higher, Sonic Blow damage additionally +15%.
With a certain chance physical damage inflicted on enemies of any size +15% for 10 sec. when performing a physical attack.
If refine rate is +11 or higher, Skill Delay -20%.
_
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Guillotine Cross and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,40;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
   autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

# Ítems objetivo Roles Ranuras Detalles
#63 18 Encantamiento de ítem 2 Detalles
ID Ítem activador Ítems base Materiales Roles Detalles
#55 Amplification Schematic (Metal Detector MK47) 1 5 rodatabase.base_item Detalles
#77 Amplification Schematic (Metal Detector MK47-2) 1 5 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado