Item Details

Shield of Angel [1] ( Shield_Of_Angel_TH )

ID 28982 Shield of Angel [1]
Shield of Angel [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 250 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Escudo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 100
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Perisai yang terbuat dari bentuk murni Malaikat,
konon katanya dapat membaca pikiran.
------------------------
Tidak dapat hancur
Per 2 tingkat tempa,
ATK + 10
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Jika tingkat tempa +7 atau lebih,
ASPD +10%.
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Jika tingkat tempa +9 atau lebih,
Serangan fisik jarak-jauh +10%,
After Cast-delay -5%.
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Jika tingkat tempa +11 atau lebih,
Damage dari skill "Cart Cannon" & "Arm Cannon" +15%,

Ketika menggunakan "Holy Cannon Ball".
Fisikal damage ke musuh property Shadow +10%,

Ketika menggunakan "Dark Cannon Ball".
Fisikal damage ke musuh property Holy +10%,
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Posisi : Shield
Def : 100
Berat : 250
Syarat Lv : 100
Job : 3rd Class Merchant

A shield made in the shape of a pure angel.
It is known to look into the mind.

Indestructible.
For every 2 refine level, ATK + 10
------------------------
If refine rate is 7 or higher,
ASPD +10%.

If refine rate is 9 or higher,
Long-ranged physical damage to all enemies +10%,
Reduces the global delay of skills by 5%.

If refine rate is 11 or higher,
Cart Cannon and Arm Cannon damage + 15%.
Holy Cannon Ball
Physical damage to dark attribute enemies + 10%.
Dark Cannon Ball
Physical damage to holy attribute enemies + 10%.
------------------------
Class : Shield
Defense : 100
Weight : 250
Required Level : 100
Jobs : 3rd Class Merchant

A shield forged from burnished brass.
They say that whoever looks at it will see the reflection of their soul.

Cannot be destroyed.
ATK +10 for every 2 refine levels.

[If refined to +7 or higher]
ASPD increases (Attack Delay -10%).

[If upgrade level is +9 or higher]
Ranged physical damage to all enemies +10%.
Cooldown of all skills -5%.

If upgrade level is +11 or higher,
Cart Cannon and Arm Cannon damage +15%.
[If equipped with Holy Cannon Ball]
Physical damage inflicted on Shadow property monsters +10%.
[If equipped with Dark Cannon Ball]
Physical damage inflicted on Holy property monsters +10%.
Class: Shield Defense: 100
Weight: 250
Required Level: 100
Jobs: Merchant Jobs (3rd Job)

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bUnbreakableShield;
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7)
   bonus bAspdRate,10;
if (.@r>=9) {
   bonus bLongAtkRate,10;
   bonus bDelayrate,-5;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"GN_CARTCANNON",15;
   bonus2 bSkillAtk,"NC_ARMSCANNON",15;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bUnbreakableShield Bono de Ítem
bUnbreakableShield
Firma:
bonus bUnbreakableShield;
Descripción:
Shield cannot be damaged/broken by any means
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado