Item Details

Twin Crown [1] ( BioWeapon_Helm_GC )

ID 400121 Twin Crown [1]
Twin Crown [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 10
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Elmo deixado para trás por uma vítima do Biolaboratório.
--------------------------
A cada 2 refinos:
ATQ +20.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano físico a distância +15%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +10%.
--------------------------
Conjunto
[Navalha Carrasca]
[Navalha Repente]
Dano crítico +20%.
A cada 2 refinos de cada arma:
Dano físico a distância +5%.
Dano físico corpo a corpo +5%.
--------------------------
Conjunto
[Agudo Filo]
Dano de [Lâminas Retalhadoras] +20%.
A cada refino da arma:
Dano físico corpo a corpo +5%.
--------------------------
Conjunto
[Ceifo Cruzado]
Dano físico a distância +20%.
A cada refino da arma:
Dano de [Castigo de Loki] +10%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Sicários e evoluções

Per 2 tingkat tempa,
ATK +20
------------------------
Jika tingkat tempa +7 atau lebih,
ASPD +10%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-jauh +15%
------------------------
Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke semua size monster +10%
------------------------
Set Bonus
Biolab Gemini Crown [1]
Judgement Slasher & Repentance Slasher [2]

CRIT DMG +20%

Per 2 total tingkat tempa Judgement Slasher & Repentance Slasher [2],
Damage serangan fisik +5%
------------------------
Set Bonus
Biolab Gemini Crown [1]
Agudo Filo [2]

Damage dari skill "Cross Impact" +20%

Per tingkat tempa Agudo Filo [2],
Damage serangan fisik jarak-dekat +5%
------------------------
Set Bonus
Biolab Gemini Crown [1]
Ripper Cross [2]

Damage serangan fisik jarak-jauh +20%

Per tingkat tempa Ripper Cross [2],
Damage dari skill "Cross Ripper Slash" +10%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Guillotine Cross

For every 2 refine levels, ATK +20.

If refine rate is 7 or higher, ASPD +10%.

If refine rate is 9 or higher, increases long ranged physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Gemini Crown
Judgement Slasher and Repentance Slasher

Increases Critical damage by 20%.
For every 2 of the sum of refine rate of Judgement Slasher and Repentance Slasher,
increases melee and long ranged physical damage by 5%.
------------------------
Set Bonus:
Biolab Gemini Crown
Agudo Filo

Increases Cross Impact damage by 20%.
Increases meele physical damage by 5% per refine rate of Agudo Filo.
------------------------
Set Bonus:
Biolab Gemini Crown
Ripper Cross

increases long ranged physical damage by 20%.
Increases Cross Ripper Slash damage by 10% per refine rate of Ripper Cross.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Guillotine Cross Class

A crown created for a participant of a magic experiment.
A solid gold peace adorned with sculptured faces on both sides.
-------------
For every 2 refine levels, ATK +20.

[If refined to +7 or higher]
ASPD +10%.

[If refined to +9 or higher]
Long-ranged physical damage +15%.

[If refined to +11 or higher]
Physical damage inflicted on enemies of any size +10%.

[If equipped with Repent Slasher and Judgement Slasher]
Critical Damage +20%. For every 2 refine levels of weapon, long-range and melee physical damage +5%.

[If equipped with Agudo Filo]
[Cross Impact] damage +20%. For every refine level of weapon, melee physical damage +5%.

[If equipped with Ripper Cross]
Long-ranged physical damage +20%. For every refine level of weapon, [Cross Ripper] Slasher damage +10%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Guillotine Cross and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer?
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado