Item Details

Venus Feather Armor-LT [1] ( Vinus_Armor_TW_LT )

ID 450297 Venus Feather Armor-LT [1]
Venus Feather Armor-LT [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 30 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 30
Nivel de arma: No especificado Nivel de armadura: 2 Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: 1 Elemento: Neutral Clases: No especificado

ATK/MATK+100.
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Every 2 level refine, ATK/MATK+10.
Every 3 level refine, increase Rampage Blast/Lightning Ride/Duple Strike/Duple Magic/Adoramus skills damage by 20%.
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When refined to +9 or higher, ATK/MATK+10%.
When refined to +11 or higher, increase physical/magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Venus Feather Armor-LT
Firelock Soldier Card

ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 10%.
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Set Bonus:
Venus Feather Armor-LT
Lady Tanee Card

MaxHP+50%,
ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 30%.
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[Grade Bonus]
[Grade D] Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Crescent Elbow skills cooldown time -1 second.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1/S.MATK+1.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
When refined to +13 or higher, Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Knuckle Arrow skills cooldown time -1 second.
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Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs

Todo

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Restricción de apilamiento en carrito: Restricción de apilamiento en almacén: Restricción de apilamiento en almacén de guild: Puede dropearse:
Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC: Puede colocarse en el carrito:
Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo: Puede ponerse en subasta:
Retraso:
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20*(.@r/3);
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20*(.@r/3);
bonus2 bSkillAtk,"AB_ADORAMUS",20*(.@r/3);
if (.@r>=9) {
   bonus bAtkRate,10;
   bonus bMatkRate,10;
}
if (.@r>=11)
   bonus2 bAddRace,RC_All,15;
   bonus2 bMagicAddRace,RC_All,15;
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bSkillCooldown,"AB_CLEARANCE",-5000;
   bonus2 bSkillCooldown,"AB_SILENTIUM",-5000;
   bonus2 bSkillCooldown,"SR_CRESCENTELBOW",-3000;
   bonus2 bAddSize,Size_All,4*(.@r/3);
   bonus2 bMagicAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3);
   bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
   bonus2 bAddSize,Size_All,5*(.@r/3);
   bonus2 bMagicAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3);
   bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3);
   if (.@r>=13) {
       bonus2 bSkillCooldown,"AB_CLEARANCE",-5000;
       bonus2 bSkillCooldown,"AB_SILENTIUM",-5000;
       bonus2 bSkillCooldown,"SR_LIGHTNINGWALK",-1000;
   }
}
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