Item Details

Giant Mad Bunny [1] ( Giant_Mad_Bunny_TW )

ID 480372 Giant Mad Bunny [1]
Giant Mad Bunny [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 20 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
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Reduce damage taken from Neutral property attacks by 10%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, POW + 2, CON + 2, SPL + 2.
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When refined to +7 or higher, ATK + 10%, MATK + 10%.
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When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase physical damage against all race enemies by 15%.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]

Increase physical and magic damage against Boss class enemies by 10%.

When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]

Increase physical and magic damage against Boss class enemies by 15%.

When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.

When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
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Type : Garment
Def : 0
Weight : 20
Armor Level : 1
Required Level : 100
Class : All Jobs

Todo

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Restricción de apilamiento en carrito: Restricción de apilamiento en almacén: Restricción de apilamiento en almacén de guild: Puede dropearse:
Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC: Puede colocarse en el carrito:
Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo: Puede ponerse en subasta:
Retraso:
.@r = getrefine();
bonus2 bSubEle,Ele_Neutral,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bPow,2*(.@r/3);
bonus bCon,2*(.@r/3);
bonus bSpl,2*(.@r/3);
if (.@r>=7) {
   bonus bAtkRate,10;
   bonus bMatkRate,10;
   if (.@r>=9) {
       bonus bShortAtkRate,12;
       bonus bLongAtkRate,12;
       bonus2 bMagicAtkEle,Ele_All,12;
       if (.@r>=11) {
           bonus bDelayrate,-10;
           if (.@r>=13) {
               bonus2 bAddRace,RC_All,15;
               bonus2 bMagicAddRace,RC_All,15;
           }
       }
   }
}
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