Item Details

Booster Sword [2] ( Boost_Sword )

ID 500001 Booster Sword [2]
Booster Sword [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Espada de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 160 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Atk + 2%, mengurangi variable cast-time sebesar 3%.
Atk + 3 setiap tingkat tempa.
Atk + 3 setiap 15 base level. (sampai level 150)
Jika tingkat tempa 7 atau lebih, tambahan pengurangan variable cast-time sebesar 1% setiap 2 Level Potion Research yang pengguna pelajari.
Jika tingkat 9 atau lebih, meningkatkan serangan jarak jauh yang dihasilkan sebesar 10%.

Jika digunakan bersamaan dengan Attacker Booster Set (Plate/Manteau/Greaves/Ring),
ASPD + 1, meningkatkan serangan fisik kepada semua ukuran musuh sebesar 10%,
meningkatkan serangan Cart Tornado sebesar 1% setiap 15 base level (sampai level 150),
Ketika menggunakan Cart Boost, tambahan peningkatan serangan Cart Tornado sebesar 20% selama 60 detik.

Jika digunakan bersamaan dengan Range Booster Set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, mengurangi variable cast-time sebesar 10%,
Meningkatkan serangan Cart Cannon sebesar 1% setiap 15 base level (sampai level 150),
Ketika menggunakan Cart Boost, tambahan peningkatan serangan Cart Cannon sebesar 20% selama 60 detik.
Jenis: Sword Serangan: 160
Berat: 0
Weapon Level: 4
Lv Minimal: 100
Job: Genetic

Type: Weapon
Class: One-Handed Sword
Attack: 160
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Geneticist
ATK + 2%
Variable Cast time reduced by 3%.
ATK + 3 for ever refine level.
ATK + 3 for every 15 Base Level up to Level 180.
If refined to +7 or higher, reduces Variable Cast Time by 1% for every level of Potion Research known.
If refined to +9 or higher, increase Long Range Physical damage by 10%.

If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring),
ASPD + 2
Increase damage to all sizes of enemies by 10%.
Cart Tornado +1% damage for every 15 Base Levels up to Level 180.
When using Cart Boost, increase Cart Tornado damage by an additional 20% for 60 seconds.

If equipped with Ranged Booster Set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Variable Cast time reduced by 10%.
Cart Cannon +1% damage for every 15 Base Levels up to Level 180.
When using Cart Boost, increase Cart Cannon damage by an additional 20% for 60 seconds.

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse? No
¿Puede comerciarse? No
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito? No
¿Puede colocarse en el almacén? No
¿Puede colocarse en el almacén de guild? No
¿Puede enviarse por correo? No
¿Puede ponerse en subasta? No
Retraso
No especificado
bonus bAtkRate,2;
bonus bVariableCastrate,-3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7)
   bonus bVariableCastrate,-1*getskilllv("AM_LEARNINGPOTION");
if (.@r>=9)
   bonus bLongAtkRate,10;
Referencias del Script
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado