Item Details

Patent Red Lotus Sword [2] ( Up_Sword_Of_Bluefire )

ID 500013 Patent Red Lotus Sword [2]
Patent Red Lotus Sword [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Espada de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 200 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano físico a distância +4%.
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Refino +7 ou mais:
Conjuração variável -7%.
Custo de SP de [Canhão de Prótons] -10%.
Refino +9 ou mais:
Dano de [Canhão de Prótons] +20%.
Refino +11 ou mais:
Dano de [Bomba Ácida] +10%.
Conjuração variável -5% adicional.
--------------------------
Conjunto
[Botas Primordiais]
DES +10.
Dano físico a distância +5%.
--------------------------
Tipo: Espada
ATQ: 200 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Bioquímicos e evoluções

ATK +15 per 2 tingkat tempa
------------------------
Damage serangan jarak-jauh +4% per 3 tingkat tempa.
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Jika tingkat tempa +7 atau lebih,
SP Consumption dari skill "Cart Cannon" -10%,
Variable Cast-time -7%.
------------------------
Jika tingkat tempa +9 atau lebih,
Damage skill "Cart Cannon" +20%.
------------------------
Jika tingkat tempa +11 atau lebih,
Damage Skill "Acid Demonstration" +10%,
Variable Cast-time -5%.
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Saat dipakai dengan Great Hero Boots,
DEX +10,
Damage serangan jarak-jauh +5%.
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Jenis: One-Handed Sword
Attack: 200
Berat: 100
Weapon Lv: 4
Syarat Lv: 150
Job: Genetic

A sword with a blue flame when pulled out of a sword.
Started to show off his natural abilities with a more intense flame.
It seems to resonate with the boots of the great hero.

ATK +15 per 2 refine rates
Increase ranged physical damage 4% per 3 refine rates.
When refined to +7 or higher, reduce SP consump tion of Cart Cannon by 10%, reduce variable casting by 7%.
When refined to +9 or higher, increase damage of Cart Cannon by 20%
When refined to +11 or higher, increase damage of Acid Demonstration by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
Type: Sword Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Generic Type

An experimental weapon owned by Geneticist Azura. The blue flame seems cold, but it burns much more than usual!
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Ranged physical damage +4% for every 3 refine levels.
If refine rate is +7 or higher, the SP cost of Cart Cannon -10%, Variable Cast Time of all skills -7%.
If refine rate is +9 or higher, Cart Cannon damage +20%.
If refine rate is +11 or higher, Acid Bomb damage +10%, Variable Cast Time of all skills -5% additionally.
If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%.
Class: Sword ATK: 200
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Geneticist and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillUseSPrate,"GN_CARTCANNON",10;
   bonus bVariableCastrate,-7;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
if (.@r>=11) {
   bonus bVariableCastrate,-5;
   bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSPrate Bono de Ítem
bSkillUseSPrate
Firma:
bonus2 bSkillUseSPrate,sk,n;
Descripción:
Decreases SP consumption of skill sk by n%
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#22 Hero's Weapon Modification Box III 4 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado