Rebirth Athame [1] ( Rebirth_Athame )
| ID 510042 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 30 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Daga | Género: Ambos | Ubicaciones: Arma | |||||||||||||||||||||||||||||||||||||
| Ataque: 30 | Ataque mágico: 180 | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 130 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: Cuarta clases., Todo Tercero | |||||||||||||||||||||||||||||||||||||
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No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
skill "WZ_STORMGUST",1;
bonus2 bMagicAtkEle,Ele_Water,3*.@r;
if (getskilllv("GN_MANDRAGORA") == 5)
bonus3 bSPVanishRate,1000,10,BF_WEAPON;
if (.@r>=5) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
if (.@r>=7)
skill "WZ_STORMGUST",min(10,.@r);
if (.@r>=9) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bSPVanishRate
Bono de Ítem
bSPVanishRate
Firma:
Descripción:
Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bLongAtkDef
Bono de Ítem
bLongAtkDef
Firma:
Descripción:
Adds n% damage reduction against ranged physical attacks
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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