Item Details

Illusion Doom Slayer [2] ( Doom_Slayer_IL )

ID 620010 Illusion Doom Slayer [2]
Illusion Doom Slayer [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 700 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Hacha de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 250 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Um machado gigante e ridiculamente pesado que exige grande força para ser usado.
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Indestrutível em batalha.
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FOR base 100 ou mais:
ATQ +75.
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Conjuração variável -5%.
Refino +7 ou mais:
Conjuração variável -10% adicional.
Refino +9 ou mais:
Dano físico a distância +15%.
Dano físico corpo a corpo +15%.
Dano físico contra todos os Tamanhos +20%.
Refino +11 ou mais:
Pós-conjuração -10%.
--------------------------
Conjunto
[Cota Ilusional]
ATQ +50.
Pós-conjuração -15% adicional.
Arma e Armadura refinadas no +7 ou mais:
Velocidade de ataque +15%.
Soma dos refinos do conjunto 18 ou mais:
Dano físico contra todas as raças de monstros +20%.
Soma dos refinos do conjunto 22 ou mais:
ATQ da arma +15%.
Conjuração variável -10% adicional.
--------------------------
Tipo: Machado de Duas Mãos
ATQ: 250 ATQM: 0
Peso: 700
Nível da arma: 4
Nível necessário: 120
Classes: Mercadores e evoluções

Doom Slayer yang diperkuat!!
Tidak bisa dihancurkan dalam battle.
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Mengurangi variable cast 5%,
Saat base STR 100 atau lebih, ATK +75.
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Apabila level tempa +7 atau lebih,
Mengurangi variable cast 10%.
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Apabila level tempa +9 atau lebih,
Long Range Physical damage +15%,
Physical damage ke all size enemy +20%.
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Apabila level tempa +11 atau lebih,
Mengurangi Global Cooldown 10%.
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Set Bonus
Illusion Doom Slayer
Illusion Chain Mail

Atk +50.
Mengurangi Global Cooldown 15%.

Apabila level tempa keduanya +7 atau lebih, ASPD +15%.

Jika total tingkat tempa kedua item +18 atau lebih,
Damage serangan fisik ke semua race monster +20%

Apabila total tempa keduanya +22 atau lebih, Variable Cast-time -10%, damage ke Boss monster +25%.
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Jenis : Two-handed Axe
ATK : 250
Weapon Lv. : 4
Berat : 700
Syarat Lv : 120
Job : Merchant Class

Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.

When refined +7 or higher,
reduces variable casting time by additional 10%.

When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.

When refined to +11 or higher,
reduces global cooldown by 10%.
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Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail

ATK +50, reduces global cooldown by 15%.

When each equipment refined +7 or higher, increases ASPD by 15%.

If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.

If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
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Type : Two-Handed Axe
ATK : 250
Weight : 700
weapon Lv : 4
Required Level : 120
Class : Merchant Class

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bUnbreakableWeapon;
if (readparam(bStr)>=100) {
   bonus bBaseAtk,75;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus bLongAtkRate,15;
      bonus bShortAtkRate,15;
      if (.@r>=11) {
         bonus bDelayrate,-10;
      }
   }
}
bonus bVariableCastrate,-5;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bShortAtkRate Bono de Ítem
bShortAtkRate
Firma:
bonus bShortAtkRate,n;
Descripción:
Increases damage of short ranged attacks by n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado