Item Details

Patent Narcissus Bow [2] ( Up_Narcis_Bow )

ID 700013 Patent Narcissus Bow [2]
Patent Narcissus Bow [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Arco Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 210 Ataque mágico: No especificado Alcance: 5 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano físico a distância +4%.
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Refino +7 ou mais:
Recarga de [Temporal de Flechas] -2 segundos.
Refino +9 ou mais:
Dano de [Temporal de Flechas] +15%.
Refino +11 ou mais:
Dano físico a distância +15%.
Dano de [Temporal de Flechas] +10% adicional.
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Conjunto
[Botas Primordiais]
DES +10.
Dano físico a distância +5%.
--------------------------
Tipo: Arco
ATQ: 210 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Renegados, Arqueiros e evoluções

Busur milik Pahlawan Legendaris yang bangkit dari kekalahan.
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Tiap 2 level tempa, ATK +15.
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Tiap 3 level tempa, Menambah Long range physical damage + 4%.
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Saat level tempa +7 atau lebih, Mengurangi Cooldown Severe Rainstorm 2 detik.
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Saat level tempa +9 atau lebih, Menambah damage Severe Rainstorm +15% .
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Saat level tempa +11 atau lebih, tambahan damage Severe Rainstorm +10%, Bow damage +15%.
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Saat digunakan dengan Great Hero Boots, Dex +10, Long range physical damage +5%.
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Jenis: Bow
Attack: 210
Berat: 100
Weapon Lv: 4
Syarat Lv: 150
Job: Archer 3rd Class, Shadow Chaser

It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, reduce cooltime of Severe Rainstorm by 2 sec.
When refined to +9 or higher, increase damage of Severe Rainstorm by 15%.
When refined to +11 or higher, increase damage of Severe Rainstorm by 10%, increase bow attack by 15%.
When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
Type: Bow Attack: 210
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Archer Type, Rogue Type

A legendary weapon that belonged to Maestro Narcissus. He was able to hit the enemy with an arrow, looking at his reflection in the water. After the death of Narcissus, the bow went to his beloved Echo.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Ranged physical damage +4% for every 3 refine levels.
If refine rate is +7 or higher, Severe Rainstorm cooldown -2 sec.
If refine rate is +9 or higher, Severe Rainstorm damage +15%.
If refine rate is +11 or higher, Severe Rainstorm damage +10%, bow ATK +15%.
If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%.
Class: Bow ATK: 210
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Archer and subclasses, Thief and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
   bonus2 bWeaponDamageRate,W_BOW,15;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bWeaponDamageRate Bono de Ítem
bWeaponDamageRate
Firma:
bonus2 bWeaponDamageRate,w,n;
Descripción:
Adds n% damage to normal attacks when weapon of type w is equipped
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
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#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#25 Hero's Weapon Modification Box IV 5 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado