Item Details

Patent Golden Lord Launcher [2] ( Up_Golden_L_Launcher )

ID 840001 Patent Golden Lord Launcher [2]
Patent Golden Lord Launcher [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 240 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Lanzagranadas Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 350 Ataque mágico: No especificado Alcance: 9 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
Dano físico a distância +3%.
A cada 3 refinos:
ATQ +20.
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Refino +7 ou mais:
Dano de [Lançar Míssil] +15%.
Recarga de [Lançar Míssil] -1 segundo.
Refino +9 ou mais:
Dano de [Lançar Míssil] +20% adicional.
Refino +11 ou mais:
Dano físico contra oponentes de todas as propriedades +15%.
--------------------------
Conjunto
[Botas Primordiais]
DES +10.
Dano físico a distância +5%.
--------------------------
Tipo: Lança-Granadas
ATQ: 350 ATQM: 0
Peso: 240
Nível da arma: 4
Nível necessário: 150
Classes: Insurgentes e evoluções

Damage serangan fisik jarak-jauh +3% per 2 tingkat tempa.
------------------------
ATK +20 per 3 tingkat tempa.
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Jika tingkat tempa +7 atau lebih,
Damage skill "Dragon Tail" +15%,
Cooldown skill "Dragon Tail" -1 detik.
------------------------
Jika tingkat tempa +9 atau lebih,
Damage skill "Dragon Tail" +20%,
------------------------
Jika tingkat tempa +11 atau lebih,
Damage Fisik ke semua Element Monster +15%,
------------------------
Saat dipakai dengan Great Hero Boots,
DEX +10,
Damage serangan fisik jarak-jauh +5%
------------------------
Jenis: Grenade Launcher
Attack: 350
Berat: 240
Weapon Lv: 4
Syarat Lv: 150
Job: Rebellion

Grenade Launcher made of gold used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.

Increase ranged physical damage by 3% per 2 refine rates.
ATK + 20 per 3 refine rates.
When refined to +7 or higher, increase damage of Dragon Tail by 15%, reduce cooltime of Dragon Tail by 1 sec.
When refined to +9 or higher, increase damage of Dragon Tail by 20%.
When refined to +11 or higher, increase physical damage to all property monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Grenade Launcher Attack: 350
Weight: 240
Weapon Level: 4
Required Level: 150
Class: Rebellion

A weapon of Rebel Clayton, the famous monster hunter. Decorated with the bones and teeth of defeated monsters.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

Ranged physical damage +3% for every 2 refine levels.
ATK +20 for every 3 refine levels.
If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%, cooldown of Dragon Tail -1 sec.
If refine rate is +9 or higher, increases Dragon Tail damage by additional 20%.
If refined to +11, physical damage inflicted on enemies of any elements +15%.
If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%.
Class: Grenade Launcher ATK: 350
Weight: 240
Weapon level: 4
Required Level: 150
Jobs: Rebellion

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"RL_D_TAIL",15;
   bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"RL_D_TAIL",20;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_All,15;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bAddEle Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#31 Hero's Weapon Modification Box VI 12 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado