Combo d'Objets #5574
Taille du Combo: 2
Objets du Combo
Emerald_Earring_TW
EC_Boots_TW
Effet du Combo
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
bonus bBaseAtk,20*getskilllv("CG_ARROWVULCAN");
Références du Script
bSkillCooldown
Bonus d’Objet
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
getskilllv
Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;