| 4601 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r>=7) bonus bNoCas... |
Détails
|
| 4602 |
2 |
|
autobonus "{ bonus bDef,200; bonus bMdef,20; }",10,10000,BF_WEAPON|BF_MAGIC; |
Détails
|
| 4603 |
2 |
|
autobonus "{ bonus bMaxHP,50; bonus bMaxSP,10; }",10,10000,BF_WEAPON|BF_MAGIC; |
Détails
|
| 4604 |
2 |
|
bonus2 bAddItemHealRate,569,100; bonus2 bAddMonsterDropItem,569,50; |
Détails
|
| 4605 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES) >= 6) bonus2 bSkillUseSP,"MC_CARTREVOLUTION",4; |
Détails
|
| 4606 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500; bonus2 bSkillAtk,"SR_RIDEINLIG... |
Détails
|
| 4607 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bMagicAtkEle,Ele_Holy,10*(.@r... |
Détails
|
| 4608 |
2 |
|
bonus2 bMagicAtkEle,Ele_Neutral,10; |
Détails
|
| 4609 |
2 |
|
bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Undead,20; bonus5 bAutoSpell,"NPC_WIDECRITICALWOUND",1,10,BF... |
Détails
|
| 4610 |
2 |
|
bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC_COLDSLOWER",3*BaseLevel; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",3*BaseLevel; |
Détails
|
| 4611 |
2 |
|
bonus bPerfectHitAddRate,10; bonus2 bSubEle,Ele_Water,15; |
Détails
|
| 4612 |
2 |
|
bonus bMaxHPrate,50; skill "SO_CLOUD_KILL",5; |
Détails
|
| 4613 |
2 |
|
bonus2 bSubEle,Ele_Neutral,20; skill "ASC_METEORASSAULT",10; |
Détails
|
| 4614 |
2 |
|
bonus2 bSubEle,Ele_Neutral,20; skill "GN_BLOOD_SUCKER",5; |
Détails
|
| 4615 |
2 |
|
bonus2 bSubEle,Ele_Neutral,20; bonus2 bHPDrainRate,100,3; |
Détails
|
| 4616 |
2 |
|
bonus bAtkRate,10; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-30000; |
Détails
|
| 4617 |
2 |
|
bonus2 bSkillAtk,"NC_VULCANARM",3*BaseLevel; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",3*BaseLevel; |
Détails
|
| 4618 |
2 |
|
bonus bFixedCastrate,-70; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; |
Détails
|
| 4619 |
2 |
|
bonus bStr,3; bonus bFlee,5; |
Détails
|
| 4620 |
2 |
|
bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Ghost,10; |
Détails
|