Libra's Krasnaya [1] ( Libra_Krasnaya_J )
| ID 1150 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 350 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Épée à deux mains | Genre: Les deux | Lieux: Main_Droite + Main_Gauche | |||||||||||||||||||||||||||||||||||||
| Attaque: 10 | Attaque magique: Non spécifié | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 1 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bUnbreakableWeapon;
bonus bAspdRate,10;
bonus bBaseAtk,70+BaseLevel;
if (BaseJob == Job_Rune_Knight) {
bonus bDelayrate,-10;
bonus bAtkRate,50;
bonus bLongAtkRate,25;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSkillUseSP,"LK_SPIRALPIERCE",15;
.@r = getrefine();
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
}
}
Références du Script
bUnbreakableWeapon
Bonus d’Objet
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bSubClass
Bonus d’Objet
bSubClass
Signature:
Description:
+x% damage reduction against class c
bSkillUseSP
Bonus d’Objet
bSkillUseSP
Signature:
Description:
Decreases SP consumption of skill sk by n
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bIgnoreDefRaceRate
Bonus d’Objet
bIgnoreDefRaceRate
Signature:
Description:
Disregard n% of the target's DEF if the target belongs to race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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