Item Details

King Schmidt's Suit [1] ( Schmidt_Suits )

ID 15388 King Schmidt's Suit [1]
King Schmidt's Suit [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 90 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 150
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 130 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Armor tidak dapat hancur
Damage serangan fisik dan magic ke monster Medium dan Large +10%.
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Jika tingkat tempa +7 atau lebih,

Serangan fisik dan magic ke monster property Fire dan Shadow +10%.
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Jika tingkat tempa +9 atau lebih,

Mengurangi serangan fisik yang diterima dari monster Dragon dan Formless sebesar 15%.
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Jika tingkat tempa +11 atau lebih,

Mengurangi serangan fisik dan magic yang diterima dari monster Medium dan Large sebesar 10%.
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Set Bonus
King Schmidt's Suit
King Schmidt's Manteau

MaxHP +5%,
MaxSP +5%.

Jika total tingkat tempa Set adalah +22 atau lebih,
Global cooldown -15%.
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Jenis : Equipment
Posisi : Armor
Def : 150
Berat : 90
Syarat Lv : 130
Job : Semua Job

The uniform used by King Schmitz.
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Can't be destroyed.
Increases physical and magical damage against medium and large size enemies by 10%.
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If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
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If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
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If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%..
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Set Bonus
King Schmidt's Suit
King Schmidt's Manteau

MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces global cooldown by 15%.
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Class : Armor
Defense : 150
Weight : 90
Required Level : 130
Job : All Jobs

A parade tunic that belonged to King Schmitz.
Cannot be destroyed.
Physical and magic damage to large and medium-size enemies +10%.
If refine rate is +7 or higher, physical and magic damage inflicted on enemies of Fire and Shadow properties +10%.
If refine rate is +9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
If refine rate is +11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%.
_
[If equipped with King Schmitz's Garment]
Max HP +5%, Max. SP +5%.
If the combined refine levels of King Schmitz's Uniform and King Schmitz's Garment are +22 or higher,
Cast Delay -15%.
Weight: 90
Required Level: 130
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableArmor;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
bonus2 bMagicAddSize,Size_Medium,10;
bonus2 bMagicAddSize,Size_Large,10;
if (.@r > 6) {
   bonus2 bAddEle,Ele_Fire,10;
   bonus2 bAddEle,Ele_Dark,10;
   bonus2 bMagicAddEle,Ele_Fire,10;
   bonus2 bMagicAddEle,Ele_Dark,10;
}
if (.@r > 8) {
   bonus2 bSubRace,RC_Dragon,15;
   bonus2 bSubRace,RC_Formless,15;
}
if (.@r > 10) {
   bonus2 bSubSize,Size_Medium,10;
   bonus2 bSubSize,Size_Large,10;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableArmor Bonus d’Objet
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
bAddSize Bonus d’Objet
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bMagicAddSize Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Bonus d’Objet
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Bonus d’Objet
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bSubSize Bonus d’Objet
bSubSize
Signature:
bonus2 bSubSize,s,x;
Description:
+x% damage reduction against size s
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié