Item Details

Blue Dragon Plate [1] ( DragonA_Blue )

ID 15395 Blue Dragon Plate [1]
Blue Dragon Plate [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 120 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 110
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Armadura que contém um imenso poder draconiano acumulado ao longo dos milênios.
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INT +12.
HP máx. +5%.
SP máx. +20%.
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A cada 2 refinos:
Dano mágico +2%.
Efetividade de cura +4%.
A cada 3 refinos:
Dano mágico contra a raça Dragão +7%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano mágico contra os tamanhos Médio e Grande +10%.
--------------------------
Conjunto
[Bota Dracônica]
[Capa Dracônica]
Dano mágico +7%.
DEF +50. DEFM +8.
Efetividade de cura +15%.
Ao receber danos físicos ou mágicos:
3% de chance de ativar [Magia de Dragão] por 10 segundos.
A cada 15 de INT base:
Conjuração variável -4%.
INT base 120 ou mais:
Chance de ativação +2%.
Soma dos refinos 33 ou mais:
Pós-conjuração -25%.
Conjuração variável -20%.
--------------------------
Magia de Dragão:
Efetividade de cura +40%.
Dano mágico de todas as propriedades +20%.
INT base 120 ou mais:
Dano mágico de todas as propriedades +10% adicional.
--------------------------
Tipo: Armadura
DEF: 110 DEFM: 0
Peso: 120
Nível necessário: 170
Classes: Todas

Armor yang memiliki energi draconic kuat yang sudah tersimpan dalam waktu yang lama.
Memakainya akan membuatmu merasakan draconic wisdom.
------------------------
INT +12, Max HP +5%, Max SP +20%.
------------------------
Per 2 tingkat tempa
MATK +2%.
Heal Reacovery Rate +4%.
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Per 3 tingkat tempa, Magical damage ke monster dragon meningkat +7%.
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Jika level tempa +11 atau lebih
Magical damage ke monster Medium & Large +10%
Fixed cast-time -0.2 detik.
------------------------
Set Bonus
Blue Dragon Plate
Dragon Scale Hood
Dragon Scale Boots

DEF +50, MDEF +8, MATK +7%, Heal Recovery Rate +15%.
Per 15 base INT,
MATK +8
Variable cast-time -4%
Heal Recovery Rate +1%

[Dragon's Wisdom]
Saat menerima serangan, terdapat chance meningkatkan magic damage all property +20% dan healing effect +40% selama 10 detik.
Jika base INT 120 atau lebih
Meningkatkan chance pengaktifan [Dragon's Wisdom]
Magic Damage all property +10%.

Jika total tingkat tempa set +33 atau lebih,
Variable cast-time -20%
Global Cooldown -25%.
------------------------
Jenis: Armor
Def: 110
Berat: 120
Syarat Lv: 170
Job: Semua Job

An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic wisdom.
------------------------
INT +12, MHP +5%, MSP +20%.
For every 2 refine level, MATK +2%, healing recovery +4%.
For every 3 refine level, Increases magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases magical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Blue Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, MATK +7%, healing recovery +15%.
For every 15 base INT, Reduces variable casting time by 4%,
MATK +8 and Healing Recovery +1%.

[Dragon's Wisdom]
When attacked, has a chance to increase magical damage of all properties by 20%
and heal amount by 40% for 10 seconds.
If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom],
additional increase magical damage of all properties by 10%.

If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
reduces variable casting time by 20%
reduces global cooldown by 25%.
------------------------
Class: Armor DEF: 110
Weight: 120
Required Level: 170
Job: All Jobs

Armor that concentrated energy of dragon for a long time.
Once you will put it on, you will get the dragon's wisdom.

INT +12, Max. HP +5%, Max. SP +5%.
MATK +2 and Heal +4% for every 2 refine levels.
Magic damage inflicted on Dragon race monsters +7% for every 3 refine levels.
If refine rate is +11 or higher, magic damage inflicted on large and medium-size monsters +10%, Fixed Cast Time of all skills -0.2 sec.

If equipped with Dragon Scale Boots and Dragon Scale Hood
DEF +50, MDEF +8, MATK +7%, Heal +15%.
For every 15 INT points, Variable Cast Time of all skills -4%.
[Dragon's Wisdom]
With a certain chance all property magic damage +10% and Heal +20% for +40 sec. when receiving damage.
If INT is 120 or higher, chance of Dragon's Wisdom activation increases, all property magic damage +10%.

If total refine rate of Blue Dragon Plate, Dragon Scale Boots, Dragon Scale Hood is +33
Variable Cast Time of all skills -20%.
Cast Delay -25%.
Jobs: Armor Defence: 110
Weight: 120
Required Level: 170
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMaxSPrate,20;
bonus bInt,12;
bonus bMatkRate,2*(.@r/2);
bonus bHealPower,4*(.@r/2);
bonus2 bMagicAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bMagicAddSize,Size_Medium,10;
   bonus2 bMagicAddSize,Size_Large,10;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bHealPower Bonus d’Objet
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCast Bonus d’Objet
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddSize Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié