Taurus Mail [1] ( Taurus_Mail_J )
| ID 15425 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 100 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Armure | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 100 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: Non spécifié | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Saint | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Armadura que simboliza o 2º signo do zodíaco: Touro. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,5;
bonus bBaseAtk,50;
bonus bFlee,20;
bonus bMaxHP,1000;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bBaseAtk,80;
bonus bDefEle,Ele_Holy;
if (.@r>=8)
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableArmor
Bonus d’Objet
bUnbreakableArmor
Signature:
Description:
Armor cannot be damaged/broken by any means
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bFlee
Bonus d’Objet
bFlee
Signature:
Description:
Flee + n
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
eaclass
Commande
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Exemple:
bDefEle
Bonus d’Objet
bDefEle
Signature:
Description:
Gives the player's defense element e
bSubSkill
Bonus d’Objet
bSubSkill
Signature:
Description:
Reduces n% damage received from skill sk
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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