Wonder Egg Basket ( Wonder_Egg_Basket_TH )
| ID 15980 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 0 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Milieu) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 1 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
switch( getpetinfo(PETINFO_EGGID) ) {
case 9121: // Ork_Hero_EGG (Todo in Pet_db.yml)
bonus2 bAddClass,Class_Boss,10;
break;
case 9115: // Bacsojin_Egg2 (Todo in Pet_db.yml)
skill "AB_RENOVATIO",4;
break;
case 9113: // Roost_Of_Skelion (Todo in Pet_db.yml)
bonus2 bAddItemHealRate,579,333;
break;
case 9088: // Angeling_Egg
bonus2 bExpAddRace,RC_All,10;
bonus bBaseAtk,(readparam(Luk)/3);
bonus bMatk,(readparam(Luk)/3);
break;
case 9087: // High_Orc_Egg
bonus2 bAddRace,RC_Demon,10;
break;
case 9055: // Succubus_Egg
bonus2 bSPDrainRate,10,1;
break;
case 9052: // Incubus_Egg
bonus2 bHPDrainRate,20,5;
break;
case 9119: // Alicel_EGG
bonus bVariableCastrate,-10;
bonus2 bMagicAtkEle,Ele_Neutral,5;
break;
}
Références du Script
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
switch
Commande
switch
Signature:
Description:
The switch statement is similar to a series of if statements on the same expression.
In many occasions, you may want to compare the same variable (or expression)
with many different values, and execute a different piece of code depending
on which value it equals to. This is exactly what the switch statement is for.
to avoid mistakes. The switch statement executes line by line (actually, statement by statement).
In the beginning, no code is executed. Only when a case statement is found
with a value that matches the value of the switch expression the case statement(s)
will to executed. The parser continues to execute the statements until the end
of the switch block, or the first time it sees a break statement. If you don't
write a break statement at the end of a case's statement list, the parser will
go on executing the statements of the following case (fall-through).
Example 1:
the user selects option, otherwise, would go to the second one.
Example 2:
The example above would print a message depending on the player's groupid.
If there is no statement declared for the corresponding groupid, the script
would use the 'default' statement that applies to rest of possible values,
similar to 'else' in the if-else statement.
Exemple:
getpetinfo
Commande
getpetinfo
Signature:
Description:
currently has active. Valid types are:
PETINFO_ID - Pet unique ID
PETINFO_CLASS - Pet class number as per '' - will tell you what kind of a pet it is.
PETINFO_NAME - Pet name. Will return "null" if there's no pet.
PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
PETINFO_HUNGRY - Pet hungry level. 100 is full hunger.
PETINFO_RENAMED - Pet rename flag. 0 means this pet has not been named yet.
PETINFO_LEVEL - Pet level
PETINFO_BLOCKID - Pet Game ID
PETINFO_EGGID - Pet egg item ID
PETINFO_FOODID - Pet food item ID
PETINFO_INTIMATE can be used with the following constants for checking values:
PET_INTIMATE_NONE = 0
PET_INTIMATE_AWKWARD = 1 ~ 99
PET_INTIMATE_SHY = 100 ~ 249
PET_INTIMATE_NEUTRAL = 250 ~ 749
PET_INTIMATE_CORDIAL = 750 ~ 909
PET_INTIMATE_LOYAL = 910 ~ 1000
PETINFO_HUNGRY can be used with the following constants for checking values:
PET_HUNGRY_NONE = 0
PET_HUNGRY_VERY_HUNGRY = 1 ~ 10
PET_HUNGRY_HUNGRY = 11 ~ 25
PET_HUNGRY_NEUTRAL = 26 ~ 75
PET_HUNGRY_SATISFIED = 76 ~ 90
PET_HUNGRY_STUFFED = 91 ~ 100
Example:
These commands will only work if the invoking character has a pet, and are meant
to be executed from pet scripts. They will modify the pet AI decision-making for
the current pet of the invoking character, and will NOT have any independent
effect by themselves, which is why only one of them each may be in effect at any
time for a specific pet. A pet may have 'petloot', 'petskillbonus',
'petskillattack' OR 'petpetskillattack2' and 'petskillsupport'.
the specified duration of seconds, with a delay of the specified number of
seconds between activations. Rates are a chance of the effect occurring and are
given in percent. 'bonusratebattle_athena.conf'.
from the egg. Other commands usable in item scripts (see 'bonusre essentially on your own here.
Exemple:
bAddClass
Bonus d’Objet
bAddClass
Signature:
Description:
+x% physical damage against class c
bAddItemHealRate
Bonus d’Objet
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
bExpAddRace
Bonus d’Objet
bExpAddRace
Signature:
Description:
Increase exp gained by x% against enemies of race r
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bSPDrainRate
Bonus d’Objet
bSPDrainRate
Signature:
Description:
Adds a x/10% chance to drain n% SP from inflicted damage when attacking
bHPDrainRate
Bonus d’Objet
bHPDrainRate
Signature:
Description:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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