Love Daddy 2013 [1] ( Love_Daddy_2013 )
| ID 18960 |
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Prix d'achat: 10 zeny | Prix de vente: 5 zeny | Poids: 1 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 10 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: Non spécifié | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus2 bAddClass,Class_All,2;
bonus bMatkRate,2;
if (readparam(bStr) >= 90) {
bonus bBaseAtk,15;
if (.@r >= 9)
bonus bBaseAtk,15;
}
if (readparam(bInt) >= 90) {
bonus bMatk,15;
if (.@r >= 9)
bonus bMatk,15;
}
if (readparam(bVit) >= 90) {
bonus bMaxHP,500;
if (.@r >= 9)
bonus bMaxHP,500;
}
if (readparam(bAgi) >= 90) {
bonus bAspdRate,2;
if (.@r >= 9)
bonus bAspdRate,3;
}
if (readparam(bDex) >= 90) {
bonus bLongAtkRate,3;
if (.@r >= 9)
bonus bLongAtkRate,3;
}
if (readparam(bLuk) >= 90) {
bonus bCritical,5;
if (.@r >= 9)
bonus bCritical,5;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAddClass
Bonus d’Objet
bAddClass
Signature:
Description:
+x% physical damage against class c
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bVit
Bonus d’Objet
bVit
Signature:
Description:
VIT + n
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bDex
Bonus d’Objet
bDex
Signature:
Description:
DEX + n
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bLuk
Bonus d’Objet
bLuk
Signature:
Description:
LUK + n
bCritical
Bonus d’Objet
bCritical
Signature:
Description:
Critical + n
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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