Happy Flapping Angel Wings [1] ( Angel_Of_Happiness_J )
| ID 19269 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 50 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 2 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 30 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Um adorno com as cores do arco-íris, feito especialmente para que você resista aos monstros da Torre do Relógio e os impeça de ferir seu orgulho. Penutup kepala yang menyerupai sayap dari bidadari kebahagiaan. Membuat kamu terasa lebih ringan ketika memakainya A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it. A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine(); .@a = 15; if (.@r >= 7) .@a += 15; if (.@r>=8) bonus2 bResEff,Eff_Stone,10000; if (.@r>=9) .@a += 20; bonus2 bAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bMagicAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bSubRace2,RC2_CLOCKTOWER,.@a; bonus3 bAddMonsterIdDropItem,1061,1193,50; bonus3 bAddMonsterIdDropItem,1061,1275,50; bonus3 bAddMonsterIdDropItem,1061,2920,50; bonus3 bAddMonsterIdDropItem,1061,1016,50; bonus3 bAddMonsterIdDropItem,1061,1101,50; bonus3 bAddMonsterIdDropItem,1061,1102,50; bonus3 bAddMonsterIdDropItem,1061,2917,50; bonus3 bAddMonsterIdDropItem,1061,2916,50; bonus3 bAddMonsterIdDropItem,1061,1270,50; bonus3 bAddMonsterIdDropItem,1061,1269,50; bonus3 bAddMonsterIdDropItem,1061,1209,50; bonus3 bAddMonsterIdDropItem,1061,1378,50; bonus3 bAddMonsterIdDropItem,1061,1109,50; bonus3 bAddMonsterIdDropItem,1061,1111,50; bonus3 bAddMonsterIdDropItem,1061,1377,50; bonus3 bAddMonsterIdDropItem,1061,1205,50; bonus3 bAddMonsterIdDropItem,1061,1213,50; bonus3 bAddMonsterIdDropItem,1061,1131,50; bonus3 bAddMonsterIdDropItem,1061,1219,50; bonus3 bAddMonsterIdDropItem,1061,1191,50; bonus3 bAddMonsterIdDropItem,1061,1203,50; bonus3 bAddMonsterIdDropItem,1061,2919,50; bonus3 bAddMonsterIdDropItem,1061,2479,50; bonus3 bAddMonsterIdDropItem,1061,2478,50; bonus3 bAddMonsterIdDropItem,1061,1189,50; bonus3 bAddMonsterIdDropItem,1061,1686,50; bonus3 bAddMonsterIdDropItem,1061,1190,50; bonus3 bAddMonsterIdDropItem,1061,1087,50; bonus3 bAddMonsterIdDropItem,1061,1023,50; bonus3 bAddMonsterIdDropItem,1061,2923,50; bonus3 bAddMonsterIdDropItem,1061,2921,50; bonus3 bAddMonsterIdDropItem,1061,1216,50; bonus3 bAddMonsterIdDropItem,1061,1199,50; bonus3 bAddMonsterIdDropItem,1061,1195,50; bonus3 bAddMonsterIdDropItem,1061,1281,50; bonus3 bAddMonsterIdDropItem,1061,1215,50; bonus3 bAddMonsterIdDropItem,1061,1622,50; bonus3 bAddMonsterIdDropItem,1061,2918,50; bonus3 bAddMonsterIdDropItem,1061,3074,50; bonus3 bAddMonsterIdDropItem,1061,1204,50; bonus3 bAddMonsterIdDropItem,1061,1179,50; Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bResEff
Bonus d’Objet
bResEff
Signature:
Description:
Adds a n/100% tolerance to status eff
bAddRace2
Bonus d’Objet
bAddRace2
Signature:
Description:
+x% damage against monster race mr
bMagicAddRace2
Bonus d’Objet
bMagicAddRace2
Signature:
Description:
+x% magic damage against monster race mr
bSubRace2
Bonus d’Objet
bSubRace2
Signature:
Description:
+x% damage reduction against monster race mr
bAddMonsterIdDropItem
Bonus d’Objet
bAddMonsterIdDropItem
Signature:
Description:
Adds a n/100% chance of dropping item iid when killing monster mid
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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