Item Details

Happy Flapping Angel Wings [1] ( Angel_Of_Happiness_J )

ID 19269 Happy Flapping Angel Wings [1]
Happy Flapping Angel Wings [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 50 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 2
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 30 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um adorno com as cores do arco-íris, feito especialmente para que você resista aos monstros da Torre do Relógio e os impeça de ferir seu orgulho.
Resistência a Distorcidos +15%.
Dano físico e mágico contra Distorcidos +15%.
Ao derrotar monstros Distorcidos:
5% de chance de derrubar Areia Estelar de Bruxa.
Refino +7 ou mais:
Resistência a Distorcidos +15% adicional.
Dano físico e mágico contra Distorcidos +15% adicional.
Refino +8 ou mais:
Tolerância a Petrificação +100%.
Refino +9 ou mais:
Resistência a Distorcidos +20% adicional.
Dano físico e mágico contra Distorcidos +20% adicional.
Distorcidos afetados:
Mímico Distorcido, Rideword Distorcido, Despertador, Marca-Tempo, Diretor, Marquês Coruja, Visconde Coruja, Ancião Ancestral, Neo Punk, Punk, Pungus, Mímico, Rideword, Sussurro, Bathory, Drainliar, Deviruchi, Coringa, Grand Orc, Orc Arqueiro, Filhote de Orc, Guerreiro Orc, Orc Herói, Senhor dos Orcs, Tirfing, Mysteltainn, Executor, Cavaleiro do Abismo, Ancião, Verme Sábio, Talo de Verme, Ursinho, Penomena, Esqueleto Arqueiro, Alice, Bafomé Jr., Cãibra, Relógio, Alarme, Gerente e Vigia do Tempo.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 2 DEFM: 0
Peso: 50
Nível necessário: 30
Classes: Todas

Penutup kepala yang menyerupai sayap dari bidadari kebahagiaan. Membuat kamu terasa lebih ringan ketika memakainya
Kamu bisa mendapatkan Witched Starsand jika menggunakan barang ini setiap mengalahkan musuh dari Clock Tower / Nightmare Clock Tower.
___________
Meningkatkan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 15%.
Mengurangi serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 15%.
___________
Jika tingkat tempa +7 atau lebih, tambahan peningkatan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 15%
Jika tingkat tempa +7 atau lebih, tambahan pengurangan serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 15%
___________
Jika tingkat tempa +8 atau lebih, anti Stone Curse
___________
Jika tingkat tempa +9 atau lebih, tambahan peningkatan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 20%,
Jika tingkat tempa +9 atau lebih, tambahan pengurangan serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 20%
Jenis : Headgear Defense : 2
Lokasi : Upper Berat : 50
Lv Minimal : 30
Job : All Job

A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Required Level: 30
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.

A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Required Level: 30
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
.@a = 15;
if (.@r >= 7)
   .@a += 15;
if (.@r>=8)
   bonus2 bResEff,Eff_Stone,10000;
if (.@r>=9)
   .@a += 20;
bonus2 bAddRace2,RC2_CLOCKTOWER,.@a;
bonus2 bMagicAddRace2,RC2_CLOCKTOWER,.@a;
bonus2 bSubRace2,RC2_CLOCKTOWER,.@a;
bonus3 bAddMonsterIdDropItem,1061,1193,50;
bonus3 bAddMonsterIdDropItem,1061,1275,50;
bonus3 bAddMonsterIdDropItem,1061,2920,50;
bonus3 bAddMonsterIdDropItem,1061,1016,50;
bonus3 bAddMonsterIdDropItem,1061,1101,50;
bonus3 bAddMonsterIdDropItem,1061,1102,50;
bonus3 bAddMonsterIdDropItem,1061,2917,50;
bonus3 bAddMonsterIdDropItem,1061,2916,50;
bonus3 bAddMonsterIdDropItem,1061,1270,50;
bonus3 bAddMonsterIdDropItem,1061,1269,50;
bonus3 bAddMonsterIdDropItem,1061,1209,50;
bonus3 bAddMonsterIdDropItem,1061,1378,50;
bonus3 bAddMonsterIdDropItem,1061,1109,50;
bonus3 bAddMonsterIdDropItem,1061,1111,50;
bonus3 bAddMonsterIdDropItem,1061,1377,50;
bonus3 bAddMonsterIdDropItem,1061,1205,50;
bonus3 bAddMonsterIdDropItem,1061,1213,50;
bonus3 bAddMonsterIdDropItem,1061,1131,50;
bonus3 bAddMonsterIdDropItem,1061,1219,50;
bonus3 bAddMonsterIdDropItem,1061,1191,50;
bonus3 bAddMonsterIdDropItem,1061,1203,50;
bonus3 bAddMonsterIdDropItem,1061,2919,50;
bonus3 bAddMonsterIdDropItem,1061,2479,50;
bonus3 bAddMonsterIdDropItem,1061,2478,50;
bonus3 bAddMonsterIdDropItem,1061,1189,50;
bonus3 bAddMonsterIdDropItem,1061,1686,50;
bonus3 bAddMonsterIdDropItem,1061,1190,50;
bonus3 bAddMonsterIdDropItem,1061,1087,50;
bonus3 bAddMonsterIdDropItem,1061,1023,50;
bonus3 bAddMonsterIdDropItem,1061,2923,50;
bonus3 bAddMonsterIdDropItem,1061,2921,50;
bonus3 bAddMonsterIdDropItem,1061,1216,50;
bonus3 bAddMonsterIdDropItem,1061,1199,50;
bonus3 bAddMonsterIdDropItem,1061,1195,50;
bonus3 bAddMonsterIdDropItem,1061,1281,50;
bonus3 bAddMonsterIdDropItem,1061,1215,50;
bonus3 bAddMonsterIdDropItem,1061,1622,50;
bonus3 bAddMonsterIdDropItem,1061,2918,50;
bonus3 bAddMonsterIdDropItem,1061,3074,50;
bonus3 bAddMonsterIdDropItem,1061,1204,50;
bonus3 bAddMonsterIdDropItem,1061,1179,50;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bResEff Bonus d’Objet
bResEff
Signature:
bonus2 bResEff,eff,n;
Description:
Adds a n/100% tolerance to status eff
bAddRace2 Bonus d’Objet
bAddRace2
Signature:
bonus2 bAddRace2,mr,x;
Description:
+x% damage against monster race mr
bMagicAddRace2 Bonus d’Objet
bMagicAddRace2
Signature:
bonus2 bMagicAddRace2,mr,x;
Description:
+x% magic damage against monster race mr
bSubRace2 Bonus d’Objet
bSubRace2
Signature:
bonus2 bSubRace2,mr,x;
Description:
+x% damage reduction against monster race mr
bAddMonsterIdDropItem Bonus d’Objet
bAddMonsterIdDropItem
Signature:
bonus3 bAddMonsterIdDropItem,iid,mid,n;
Description:
Adds a n/100% chance of dropping item iid when killing monster mid
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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