Item Details

Improve Concentration Amistr Bag [1] ( AmistrBag_Concentrate )

ID 20809 Improve Concentration Amistr Bag [1]
Improve Concentration Amistr Bag [1] Prix d'achat: 300000 zeny Prix de vente: 150000 zeny Poids: 20 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 30
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: Non spécifié Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Uma mochila de Amstir muito fofinha e muito focada. Perfeita pra quando você precisa de muita concentração para fazer uma prova muito importante! Com essa mochila a nota é 10 com certeza!
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Exibe o visual nas costas do personagem.
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Todos os atributos +1.
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Habilita [Concentrar] nv.1.
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A cada 2 refinos:
Taxa de DROP +1%.
EXP adquirida por monstros +1%.
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Refino +9 ou mais:
Ao derrotar monstros com qualquer ataque, recupera 3 de SP.
Refino +12 ou mais:
A conjuração não pode ser interrompida.
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Tipo: Capa
DEF: 30 DEFM: 0
Peso: 20
Nível necessário: 1
Classes: Todas

Tas yang dibuat mirip seperti Homunculus Amistr.
ALL Status + 1.
[Improve Concentration] Lv 1 dapat digunakan.
Setiap 2 tingkat tempa, EXP yang didapatkan ketika mengalahkan monster +1%, drop rate item +1%.
Jika tingkat tempa 9 atau lebih, mengembalikan 3 SP ketika mengalahkan musuh menggunakan serangan fisik ataupun magic.
Jika tingkat tempa 12, casting tidak bisa dihentikan.
Jenis : Garment Defense : 30
Berat : 20
Lv Minimal : 1
Job : All Job

A bag that resembles the homunculus, Amistr.
Class: Garment
Defense: 30
Weight: 20
Requires Level: 1
Usable By: All Jobs
All Stats + 1
Enables Level 1 Improve Concentration.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.

A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Improve Concentration.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
Class: Garment
Defense: 30
Weight: 20
Requires Level: 1
Usable By: All Jobs

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bAllStats,1;
.@r = getrefine();
skill "AC_CONCENTRATION",1;
bonus2 bExpAddRace,RC_All,.@r/2;
bonus2 bDropAddRace,RC_All,.@r/2;
if (.@r>8) {
   bonus bSPGainValue,3;
   bonus bLongSPGainValue,3;
   bonus bMagicSPGainValue,3;
}
if (.@r>11) {
   bonus bNoCastCancel;
}
Références du Script
bAllStats Bonus d’Objet
bAllStats
Signature:
bonus bAllStats,n;
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bExpAddRace Bonus d’Objet
bExpAddRace
Signature:
bonus2 bExpAddRace,r,x;
Description:
Increase exp gained by x% against enemies of race r
bDropAddRace Bonus d’Objet
bDropAddRace
Signature:
bonus2 bDropAddRace,r,x;
Description:
Adds x% to player's drop rate when killing a monster with race r.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSPGainValue Bonus d’Objet
bSPGainValue
Signature:
bonus bSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bLongSPGainValue Bonus d’Objet
bLongSPGainValue
Signature:
bonus bLongSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a range-physical attack
bMagicSPGainValue Bonus d’Objet
bMagicSPGainValue
Signature:
bonus bMagicSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a magical attack
bNoCastCancel Bonus d’Objet
bNoCastCancel
Signature:
bonus bNoCastCancel;
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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