Avoidance Cape [1] ( Avoidance_Cape )
| ID 20993 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 30 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 25 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Uma capa toda ajeitadinha e sem nenhum defeito. O tecido foi tão bem costurado que é impossível encontrar algum fio solto. Infelizmente mancha que é uma beleza... MaxHP +2%, MaxSP +2% The cape was worn by the priest who tried to heal his ally. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bDelayrate,-5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bFlee,10*getskilllv("AB_SECRAMENT");
bonus bFlee2,5*getskilllv("AB_SECRAMENT");
if (getskilllv("AB_PRAEFATIO") == 10) {
bonus2 bSubEle,Ele_Neutral,50;
bonus2 bFixedCastrate,"AB_RENOVATIO",-100;
}
if (getskilllv("AB_HIGHNESSHEAL") == 5) {
bonus2 bSubEle,Ele_Ghost,75;
bonus2 bSubEle,Ele_Water,75;
}
if (.@r>=5) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDelayrate,-5;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bDelayrate,-5;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Bonus d’Objet
bMaxSPrate
Signature:
Description:
MaxSP + n%
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bFlee
Bonus d’Objet
bFlee
Signature:
Description:
Flee + n
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bFlee2
Bonus d’Objet
bFlee2
Signature:
Description:
Perfect Dodge + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bFixedCastrate
Bonus d’Objet
bFixedCastrate
Signature:
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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