Item Details

Beam Claymor-OS [2] ( Beam_Claymore_OS )

ID 21047 Beam Claymor-OS [2]
Beam Claymor-OS [2] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 180 Emplacements: 2
Type: Arme. Sous-type: Épée à deux mains Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 250 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 130 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

A lâmina dessa espada emite feixos de luz em uma cor esmeralda de alta densidade.
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Indestrutível em batalha.
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CRIT +5.
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Refino +7 ou mais:
Velocidade de ataque +7%.
Refino +9 ou mais:
Dano crítico +15%.
Refino +11 ou mais:
Dano físico contra os tamanhos Pequeno e Médio +20%.
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Tipo: Espada de Duas Mãos
ATQ: 250 ATQM: 0
Peso: 180
Nível da arma: 4
Nível necessário: 130
Classes: Espadachins e evoluções

Two handed sword yang memancarkan sinar laser di sekitar bilahnya.
Dibuat menggunakan Ancient Illusion Technology.
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Senjata tidak bisa dihancurkan.
CRI + 5.
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Apabila level tempa +7 atau lebih, ASPD +7%.
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Apabila level tempa +9 atau lebih, Crit damage +15%.
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Apabila level tempa +11 atau lebih, Damage ke Size Small dan Medium +20%.
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Jenis: Two-handed Sword
Attack: 250
Weapon Lv: 4
Berat: 180
Syarat Lv: 130
Job: Swordman Class

Class: Two-Handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Requires Level: 130
Usable By: Swordman Jobs
This item is indestructible in battle.
Crit+5
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases critical damage on targets by +15%.
If upgrade level is +11 or higher,
Increases damage on Small and Medium size targets by 20%.

Class: Two-Handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Requires Level: 130
Usable By: Swordman Jobs
This item is indestructible in battle.
Crit+5
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases critical damage on targets by +15%.
If upgrade level is +11 or higher,
Increases damage on Small and Medium size targets by 20%.

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bCritical,5;
if (.@r >= 7) {
   bonus bAspdRate,7;
   if (.@r >= 9) {
      bonus bCritAtkRate,15;
      if (.@r >= 11) {
         bonus2 bAddSize,Size_Small,20;
         bonus2 bAddSize,Size_Medium,20;
         bonus2 bMagicAddSize,Size_Small,20;
         bonus2 bMagicAddSize,Size_Medium,20;
      }
   }
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Bonus d’Objet
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bCritical Bonus d’Objet
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bAddSize Bonus d’Objet
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bMagicAddSize Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#37 OS Weapon Modification Box 16 48 rodatabase.base_item Détails
#85 Rune Tablet Engraving 170 169 rodatabase.base_item Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié