Item Details

Kuroiro-OS [2] ( Kuroiro_OS )

ID 28755 Kuroiro-OS [2]
Kuroiro-OS [2] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 90 Emplacements: 2
Type: Arme. Sous-type: Dague Genre: Les deux Lieux: Arme
Attaque: 150 Attaque magique: 150 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 130 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Punhal com contas transparentes forjadas na lâmina de cromo.
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Dano físico e mágico contra oponentes de propriedade Sombrio e Maldito +5%.
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Refino +7 ou mais:
Dano físico e mágico contra oponentes de propriedade Sombrio e Maldito +10% adicional.
Refino +9 ou mais:
Dano de [Turbilhão de Kunais] +20%.
Refino +11 ou mais:
Dano físico e mágico contra as raças Demônio e Morto-Vivo +10%.
--------------------------
Tipo: Adaga
ATQ: 150 ATQM: 150
Peso: 90
Nível da arma: 4
Nível necessário: 130
Classes: Ninjas e evoluções

Belati yang memancarkan sinar laser di sekitar bilahnya.
Dibuat menggunakan Ancient Illusion Technology.
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MATK +150.
Serangan fisik/magic ke lawan Shadow dan Undead +5%.
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Apabila level tempa +7 atau lebih,
Tambahan serangan fisik/magic ke lawan Shadow dan Undead +10%.
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Apabila level tempa +9 atau lebih,
Menambah damage Kunai Splash +15%.
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Apabila level tempa +11 atau lebih,
Serangan fisik/magic ke lawan Demon dan Undead +10%.
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Jenis: Dagger
Attack: 150
Weapon Lv: 4
Berat: 90
Syarat Lv: 130
Job: Ninja

A dagger with a black blade that's studded with white, almost transparent, beads.
Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Ninja
MATK +150
Physical/Magic damage +5% on Shadow and Undead enemies.

If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.

A dagger with a black blade that's studded with white, almost transparent, beads.
Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Ninja
Matk +150
Physical/Magic damage +5% on Shadow and Undead enemies.

If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
.@dmg = 5;
if (.@r >= 7) {
   .@dmg += 10;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"KO_HAPPOKUNAI",20;
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Demon,10;
         bonus2 bMagicAddRace,RC_Demon,10;
         bonus2 bAddRace,RC_Undead,10;
         bonus2 bMagicAddRace,RC_Undead,10;
      }
   }
}
bonus2 bAddEle,Ele_Undead,.@dmg;
bonus2 bMagicAddEle,Ele_Undead,.@dmg;
bonus2 bAddEle,Ele_Dark,.@dmg;
bonus2 bMagicAddEle,Ele_Dark,.@dmg;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bAddEle Bonus d’Objet
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Bonus d’Objet
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

ID Objet déclencheur Objets de base Matériaux Rôles Détails
#37 OS Weapon Modification Box 16 48 rodatabase.base_item Détails
#85 Rune Tablet Engraving 170 169 rodatabase.base_item Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié