Item Details

Zodiac Boots (Merchant) [1] ( Zodiac_Boots_MC )

ID 470267 Zodiac Boots (Merchant) [1]
Zodiac Boots (Merchant) [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 90 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Chaussures
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 60
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

ATK +30
------------------------
Per 2 tingkat tempa:
ATK +10
ATK +1%
------------------------
Per 4 tingkat tempa:
Damage dari skill "Arm Cannon" +10%
Damage dari skill "Cart Cannon" +10%
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Jika tingkat tempa +9 atau lebih,
Reduce Fix Cast-time -0.3 detik
------------------------
Jika tingkat tempa +11 atau lebih,
After Cast-delay -6%
------------------------
Set Bonus
Biolab Boots (Merchant) [1]
Valkyrie Blessing

ATK +20

Per 4 tingkat tempa:
Damage dari skill "Arm Cannon" +5%
Damage dari skill "Cart Cannon" +5%

Jika tingkat tempa +9 atau lebih,
Reduce Fix Cast-time -0.2 detik

Jika tingkat tempa +11 atau lebih,
After Cast-delay -4%
------------------------
Set Bonus
Biolab Boots (Merchant) [1]
Howard's Memory

Damage serangan jarak-jauh +12%

Per 4 tingkat tempa senjata:
Damage dari skill "Arm Cannon" +10%
------------------------
Set Bonus
Biolab Boots (Merchant) [1]
Howard's Memory
Valkyrie Blessing

Damage serangan jarak-jauh +8%

Per 4 tingkat tempa senjata:
Damage dari skill "Arm Cannon" +5%
------------------------
Set Bonus
Biolab Boots (Merchant) [1]
Flamel's Memory

Damage serangan jarak-jauh +12%

Per 4 tingkat tempa senjata:
Damage dari skill "Cart Cannon" +10%
------------------------
Set Bonus
Biolab Boots (Merchant) [1]
Flamel's Memory
Valkyrie Blessing

Damage serangan jarak-jauh +8%

Per 4 tingkat tempa senjata:
Damage dari skill "Cart Cannon" +5%
------------------------
Set Bonus
Biolab Boots (Merchant) [1]
Biolab Taurus Crown [1]
Howard's Memory

Jika total tingkat tempa "Headgear, Shoes, Weapon" +36 atau lebih,
Damage serangan jarak-jauh +30%

Jika total tingkat tempa "Headgear, Shoes, Weapon" +40 atau lebih,
After Cast-delay -10%
Variable Cast-time dari skill "Arm Cannon" -50%
------------------------
Set Bonus
Biolab Boots (Merchant) [1]
Biolab Taurus Diadem [1]
Flamel's Memory

Jika total tingkat tempa "Headgear, Shoes, Weapon" +36 atau lebih,
Damage serangan jarak-jauh +30%

Jika total tingkat tempa "Headgear, Shoes, Weapon" +40 atau lebih,
After Cast-delay -10%
Variable Cast-time dari skill "Cart Cannon" -100%
------------------------
Jenis : Equipment
Posisi : Shoes
Def : 60
Berat : 90
Lv Min. : 100
Job: 3rd Class Merchant

ATK + 50

Every 2 levels upgrade, ATK +10, ATK +1%.

Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory

Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory

Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Merchant Class

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,50+(10*(.@r/2));
bonus bAtkRate,.@r/2;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(.@r/4);
bonus2 bSkillAtk,"GN_CARTCANNON",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCast Bonus d’Objet
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bDelayrate Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié