Flush Safety Saber [2] ( F_Ein_1HSWORD )
| ID 500056 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 125 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Épée à une main | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attaque: 230 | Attaque magique: Non spécifié | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 5 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 250 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Classes Quatrièmes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Safety Saber strengthened by the energy of Mjolnir. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillUseSP,"BO_MAYHEMIC_THORNS",-25;
bonus2 bSkillUseSP,"GN_CARTCANNON",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
bonus2 bSkillUseSP,"BO_MAYHEMIC_THORNS",-25;
bonus2 bSkillUseSP,"GN_CARTCANNON",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
}
}
}
}
Références du Script
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
bSkillUseSP
Bonus d’Objet
bSkillUseSP
Signature:
Description:
Decreases SP consumption of skill sk by n
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bPAtk
Bonus d’Objet
bPAtk
Signature:
Description:
PAtk + n
bAddEle
Bonus d’Objet
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié
Non spécifié |
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