Gemini Violin [1] ( Gemini_Violin_J )
| ID 570004 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 50 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Instrument de musique | Genre: Masculin | Lieux: Arme | |||||||||||||||||||||||||||||||||||||
| Attaque: 10 | Attaque magique: 10 | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: Non spécifié | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,40+BaseLevel;
bonus bMatk,40+BaseLevel;
bonus bDelayrate,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Bard) {
bonus bAtkRate,50;
bonus bMatkRate,25;
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Bonus d’Objet
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
eaclass
Commande
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Exemple:
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bIgnoreDefRaceRate
Bonus d’Objet
bIgnoreDefRaceRate
Signature:
Description:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Bonus d’Objet
bIgnoreMdefRaceRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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