Item Details

Fangs of the Worm Queen [2] ( Monsterworm_Teeth_BR )

ID 610070 Fangs of the Worm Queen [2]
Fangs of the Worm Queen [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 450 Emplacements: 2
Type: Arme. Sous-type: Katar Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 190 Attaque magique: 80 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Presa gigante da rainha dos Vermes com Rosto. É bem pesada.
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Duplica a chance de causar um ataque crítico.
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A cada 2 refinos:
ATQ +15. CRIT +3.
A cada 3 refinos:
Dano de [Explosão Tóxica] +25%.
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Refino +7 ou mais:
Ao realizar ataques físicos, 10% de chance de autoconjurar [Explosão Tóxica] nv.7 ou no maior nível aprendido.
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano crítico +20%.
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Conjunto
[Carta Rainha Verme]
ATQ da arma +10%.
Precisão perfeita +25.
Habilita [Ataque Duplo] nv.3 ou no maior nível aprendido.
Dano físico contra oponentes de propriedade Fogo, Terra, Vento e Água +10%.
A cada 3 refinos do calçado até o +10:
Dano físico +10%.
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Tipo: Katar
ATQ: 190 ATQM: 80
Peso: 450
Nível da arma: 4
Nível necessário: 100
Classes: Sicários e evoluções

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bCritical,3*(.@r/2);
bonus2 bSkillAtk,"AS_SPLASHER",25*(.@r/3);
if (.@r>=7)
   bonus3 bAutoSpell,"AS_SPLASHER",max(getskilllv("AS_SPLASHER"),7),100;
if (.@r>=9)
   bonus bAspdRate,10;
if (.@r>=11)
   bonus bCritAtkRate,20;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bCritical Bonus d’Objet
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Bonus d’Objet
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié