Item Details

Patent Royal Bow [2] ( Up_Royal_Bow_K )

ID 700018 Patent Royal Bow [2]
Patent Royal Bow [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 120 Emplacements: 2
Type: Arme. Sous-type: Arc Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 205 Attaque magique: Non spécifié Portée: 5 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 150 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Tempestade de Flechas] +12%.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Dano físico a distância +15%.
Refino +9 ou mais:
Dano crítico +10%.
Dano físico a distância +12% adicional.
Refino +11 ou mais:
Pós-conjuração -10%.
Dano de [Tiro Preciso] +20%.
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Conjunto
[Botas Primordiais]
DES +10.
ATQ da arma +7%.
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Tipo: Arco
ATQ: 205 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Sentinelas, Renegados e evoluções

Busur milik Pahlawan Legendaris yang bangkit dari kekalahan.
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Tiap 2 level tempa, ATK +15.
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Tiap 3 level tempa, Menambah Arrow Storm damage + 12%.
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Saat level tempa +7 atau lebih, ASPD +10%, Bow damage +15%.
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Saat level tempa +9 atau lebih, Menambah Long range physical damage +12% dan Critical damage +10% .
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Saat level tempa +11 atau lebih, damage Focussed Arrow Strike +20%, reduce delay after skill 10%.
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Saat digunakan dengan Great Hero Boots, Dex +10, ATK +7%.
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Jenis: Bow
Attack: 205
Berat: 120
Weapon Lv: 4
Syarat Lv: 150
Job: Ranger, Shadow Chaser

An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.

ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% Áõ°¡.
Type : Bow Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Class : Ranger / Shadowchaser Type

A weapon of Ranger Dunari, one of the greatest warriors of antiquity. This bow is adorned with pure gold plates.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Arrow Storm damage +12% for every 3 refine levels.
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%), bow ATK +15%.
If refine rate is +9 or higher, ranged physical damage +12%, Critical Damage +10%.
If refine rate is +11 or higher, Focused Arrow Strike damage +20%, cooldown of all skills -10%.
If equipped with Great Hero's Boots, DEX +10, ATK +7%.
Class: Bow ATK: 205
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Shadow Chaser/Ranger and subclasses

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bWeaponDamageRate,W_BOW,15;
}
if (.@r>=9) {
   bonus bLongAtkRate,12;
   bonus bCritAtkRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
   bonus bDelayrate,-10;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bWeaponDamageRate Bonus d’Objet
bWeaponDamageRate
Signature:
bonus2 bWeaponDamageRate,w,n;
Description:
Adds n% damage to normal attacks when weapon of type w is equipped
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bDelayrate Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Détails
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Détails
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Détails
#15 Ancient Hero's Release Cube 38 0 Objet résultat Détails
#22 Hero's Weapon Modification Box III 4 0 rodatabase.base_item Détails
#79 +11 Ancient Hero Armor Opening Cube 38 0 Objet résultat Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié