Combo Item #3548
Ukuran Combo: 2
Item Combo
Fog_Dew_Sword_LT
Sharp_Wind_Sword
Efek Combo
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@sum/3);
bonus bAtkRate,4*(.@sum/5);
if (BaseLevel >= 210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@sum >= 14) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
if (.@sum >= 16) {
.@a = getskilllv("OB_ZANGETSU");
.@b = getskilllv("KG_KAGEHUMI");
if (.@a > .@b)
skill "OB_ZANGETSU",.@a;
else
skill "KG_KAGEHUMI",.@b;
bonus2 bAddEle,Ele_All,15;
if (.@sum >= 18) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@sum >= 20) {
bonus2 bAddSize,Size_All,15;
}
}
}
}
if (getequipid(EQI_HAND_R) == 510060)
.@g = getenchantgrade(EQI_HAND_R);
else
.@g = getenchantgrade(EQI_HAND_L);
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
Referensi Skrip
getequiprefinerycnt
Perintah
getequiprefinerycnt
Tanda Tangan:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Deskripsi:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Contoh:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bAtkRate
Bonus Item
bAtkRate
Tanda Tangan:
bonus bAtkRate,n;
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if
Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
if (1) mes "This will always print.";
if (0) mes "And this will never print.";
if (5) mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) { // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") { // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) { // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bPAtk
Bonus Item
bPAtk
Tanda Tangan:
bonus bPAtk,n;
Deskripsi:
PAtk + n
bPow
Bonus Item
bPow
Tanda Tangan:
bonus bPow,n;
Deskripsi:
POW + n
bSkillCooldown
Bonus Item
bSkillCooldown
Tanda Tangan:
bonus2 bSkillCooldown,sk,t;
Deskripsi:
Increases cooldown of skill sk by t milliseconds
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
getskilllv
Perintah
getskilllv
Tanda Tangan:
getskilllv(<skill id>)
getskilllv("<skill name>")
Deskripsi:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Contoh:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddEle
Bonus Item
bAddEle
Tanda Tangan:
bonus3 bAddEle,e,x,bf;
Deskripsi:
+x% physical damage against element e with trigger criteria bf
bAddSize
Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
getequipid
Perintah
getequipid
Tanda Tangan:
getequipid({<equipment slot>,<char_id>})
Deskripsi:
on the invoking character or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) - exclusive to getequipid
EQI_ACC_L (0) - Accessory 1
EQI_ACC_R (1) - Accessory 2
EQI_SHOES (2) - Footgear (shoes, boots)
EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux)
EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks)
EQI_HEAD_MID (5) - Middle Headgear (masks, glasses)
EQI_HEAD_TOP (6) - Upper Headgear
EQI_ARMOR (7) - Armor (jackets, robes)
EQI_HAND_L (8) - Left hand (weapons, shields)
EQI_HAND_R (9) - Right hand (weapons)
EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear
EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear
EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear
EQI_COSTUME_GARMENT (13) - Costume Garment
EQI_AMMO (14) - Arrow/Ammunition
EQI_SHADOW_ARMOR (15) - Shadow Armor
EQI_SHADOW_WEAPON (16) - Shadow Weapon
EQI_SHADOW_SHIELD (17) - Shadow Shield
EQI_SHADOW_SHOES (18) - Shadow Shoes
EQI_SHADOW_ACC_R (19) - Shadow Accessory 2
EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
Notice that a few items occupy several equipment slots, and if the character is
wearing such an item, 'getequipid' will return its ID number for either slot.
Can be used to check if you have something equipped, or if you haven't got
something equipped:
You can also use it to make sure people don't pass a point before removing an
item totally from them. Let's say you don't want people to wear Legion Plate
armor, but also don't want them to equip if after the check, you would do this:
Contoh:
if (getequipid(EQI_HEAD_TOP) == 2234)
mes "What a lovely Tiara you have on";
else
mes "Come back when you have a Tiara on";
close;
if (getequipid(EQI_ARMOR) == 2341 || getequipid(EQI_ARMOR) == 2342) {
mes "You are wearing some Legion Plate Armor, please drop that in your stash before continuing";
close;
}
// the || is used as an or argument, there is 2341 and 2342 cause there are
// two different legion plate armors, one with a slot one without.
if (countitem(2341) > 0 || countitem(2432) > 0) {
mes "You have some Legion Plate Armor in your inventory, please drop that in your stash before continuing";
close;
}
mes "I will lets you pass.";
close2;
warp "place",50,50;
end;
getenchantgrade
Perintah
getenchantgrade
Tanda Tangan:
getenchantgrade({<equipment slot>,<char_id>})
Deskripsi:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bLongAtkRate
Bonus Item
bLongAtkRate
Tanda Tangan:
bonus bLongAtkRate,n;
Deskripsi:
Increases damage of long ranged attacks by n%