Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
4198 2 bonus bPAtk,5; bonus bPow,3; Detail
4199 2 bonus bPAtk,1; bonus bCon,1; Detail
4200 2 bonus bPAtk,1; bonus bCon,1; Detail
4201 2 bonus bPAtk,1; bonus bCon,1; Detail
4202 2 bonus bPAtk,5; bonus bCon,3; Detail
4203 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus bLongAtkRate,4*(... Detail
4204 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",5*... Detail
4205 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapo... Detail
4206 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAY... Detail
4207 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillAtk,"SO_PSY... Detail
4208 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,7; bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weap... Detail
4209 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2); Detail
4210 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shield = getequiprefinerycnt(EQI_HAND_L); if (getequipid(EQI_HAND_L... Detail
4211 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2); bon... Detail
4212 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_CANNO... Detail
4213 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-500; bonus2 bSkillAtk,"WM_... Detail
4214 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2); Detail
4215 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2); bonus2 bSki... Detail
4216 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; bonus2 bSkillAtk,"SU_CN_MET... Detail
4217 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,7; bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_w... Detail