Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
6513 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"RK_STORMBLAST",8*(.@r/2); bonus2 bSk... Detail
6514 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/2); bonus2 b... Detail
6515 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"LG_OVERBRAND",10*(.@r/2); bonus2 bSk... Detail
6516 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus bCritical,3*(.@r/2); bonus2 bSkillAtk,"CD_PETITI... Detail
6517 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/2); bonus2 bSkillA... Detail
6518 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2); bonus2 bS... Detail
6519 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"SC_FATALMENACE",10*(.@r/2); bonus2 bSkillAtk... Detail
6520 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"SR_TIGERCANNON",8*(.@r/2); bonus2 bS... Detail
6521 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",8*(.@r/2); bonus2 ... Detail
6522 2 bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000; bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP); Detail
6523 2 bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000; bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP); Detail
6524 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"NC_ARMSCANNON",-300; bonus bLongAtkRate,.@r; bonus bD... Detail
6525 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"NC_ARMSCANNON",-300; bonus bLongAtkRate,.@r; bonus bD... Detail
6526 2 bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-500; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",3*getequiprefinerycnt(EQI_HEAD... Detail
6527 2 bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-500; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",3*getequiprefinerycnt(EQI_HEAD... Detail
6528 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus4 bAutoSp... Detail
6529 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus4 bAutoSp... Detail
6530 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus4 bAutoSp... Detail
6531 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus4 bAutoSp... Detail
6544 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_DIAMONDDUST",(readparam(... Detail