Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
6606 2 bonus2 bExpAddRace,RC_All,getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,4; Detail
6607 2 bonus bPAtk,20; bonus bCritAtkRate,10*getequiprefinerycnt(EQI_HEAD_TOP); Detail
6608 2 bonus2 bAddClass,Class_Boss,10+(3*(getequiprefinerycnt(EQI_HEAD_TOP)/2)); Detail
6609 2 bonus2 bAddClass,Class_Boss,5+(2*(getequiprefinerycnt(EQI_HEAD_TOP)/3)); Detail
6610 2 bonus bDelayrate,-8; bonus2 bAddEle,Ele_All,12; bonus2 bMagicAddEle,Ele_All,12; Detail
6611 2 bonus bIntravision; bonus bDelayrate,-15; bonus2 bAddEle,Ele_All,25; bonus2 bMagicAddEle,Ele_All,25; Detail
6612 2 bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bExpAddRace,RC_All,10; Detail
6613 2 .@a = (readparam(bPow)/18); .@b = (readparam(bSta)/18); .@c = (readparam(bWis)/18); .@d = (readparam(bSpl)/18); .@e =... Detail
6614 2 .@a = (readparam(bPow)/18); .@b = (readparam(bSta)/18); .@c = (readparam(bWis)/18); .@d = (readparam(bSpl)/18); .@e =... Detail
6615 2 bonus2 bSkillAtk,"ITM_TOMAHAWK",400; bonus2 bSkillAtk,"MC_CARTREVOLUTION",200; Detail
6616 2 bonus2 bSkillAtk,"ITM_TOMAHAWK",400; bonus2 bSkillAtk,"MC_CARTREVOLUTION",200; Detail
6617 2 bonus2 bSkillAtk,"ITM_TOMAHAWK",400; bonus2 bSkillAtk,"MC_CARTREVOLUTION",200; Detail
6618 2 bonus2 bSkillAtk,"ITM_TOMAHAWK",400; bonus2 bSkillAtk,"MC_CARTREVOLUTION",200; Detail
6619 2 bonus bBaseAtk,5*(getskilllv("MC_MAMMONITE")/2); bonus3 bAutoSpell,"MC_MAMMONITE",max(getskilllv("MC_MAMMONITE"),1),30; Detail
6620 2 bonus bBaseAtk,5*(getskilllv("MC_MAMMONITE")/2); bonus3 bAutoSpell,"MC_MAMMONITE",max(getskilllv("MC_MAMMONITE"),1),30; Detail
6621 2 bonus2 bSubEle,Ele_All,5; Detail
6623 2 bonus bCritAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",(readparam(bLuk)/3... Detail
6624 2 bonus2 bMagicAtkEle,Ele_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SP_SPA",((readparam(bAgi)/6... Detail
6625 2 bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bS... Detail
6626 2 bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"KO_HUUMARANKA... Detail