| 1924 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_A... |
Detail
|
| 1925 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_A... |
Detail
|
| 1926 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_A... |
Detail
|
| 1927 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_A... |
Detail
|
| 1928 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_A... |
Detail
|
| 1931 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bSkillAtk,"RK_DRAGONBRE... |
Detail
|
| 1933 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bSkillAtk,"RK_DRAGONBRE... |
Detail
|
| 1936 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_A... |
Detail
|
| 1937 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_A... |
Detail
|
| 1939 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_Al... |
Detail
|
| 1945 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 2) bonus bVariableC... |
Detail
|
| 1952 |
2 |
|
bonus bCritical,10; |
Detail
|
| 1953 |
2 |
|
bonus bCritAtkRate,6; |
Detail
|
| 1955 |
2 |
|
bonus bMatkRate,(getequiprefinerycnt(EQI_ARMOR)/3); |
Detail
|
| 1956 |
2 |
|
bonus bAtkRate,(getequiprefinerycnt(EQI_ARMOR)/3); |
Detail
|
| 1957 |
2 |
|
bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; |
Detail
|
| 1958 |
2 |
|
if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus b... |
Detail
|
| 1959 |
2 |
|
bonus bMatk,30; |
Detail
|
| 1960 |
2 |
|
bonus bMatk,30; |
Detail
|
| 1961 |
2 |
|
bonus bMatk,30; |
Detail
|