Item Details

Wondrous Foxtail Staff [2] ( Strange_Foxtail )

ID 1691 Wondrous Foxtail Staff [2]
Wondrous Foxtail Staff [2] Harga Beli: 50000 zeny Harga Jual: 25000 zeny Berat: 50 Slot: 2
Tipe: Item senjata. Sub Tipe: Tongkat Gender: Keduanya Lokasi: Senjata
Serangan: 100 Serangan Sihir: 240 Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 3 Level Armor: Tidak ditentukan Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Uma folha com propriedades mágicas. Se manejada da forma certa, pode ser usada para canalizar seus poderes arcanos.
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Indestrutível em batalha.
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SP máx. +100.
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A cada 3 refinos:
SP máx. +1%.
Dano mágico +2%.
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Refino +7 ou mais:
ATQ +40. ATQM +96.
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A cada refino do +8 ao +10:
ATQ +20 adicional.
ATQM +48 adicional.
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Tipo: Cajado
ATQ: 100 ATQM: 240
Peso: 50
Nível da arma: 3
Nível mínimo: 100
Classes: Invocadores

Foxtail ini sudah menjadi 1 dengan capungnya.
Class: One-Handed Staff
Attack: 100
Magic Attack: 240
Property: Neutral
Berat: 50
Weapon Level: 3
Level: 100
Job: Doram
Max SP + 100
Max SP + 1% untuk setiap 3 tingkat tempa item ini.
Matk + 2% untuk setiap 3 tingkat tempa item ini.
Jika tingkat tempa +7 atau lebih,
Meningkatkan ATK dan MATK dasar senjata sebesar 40%.
Tambahan peningkatan ATK dan MATK dasar senjata sebesar 20% untuk setiap tingkat tempa setelah +7 sampai maksimal +10.

This foxtail has become completely one with the dragonfly.
Class: One-Handed Staff
Attack: 100
Magic Attack: 240
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 100
Usable By: Doram
Max SP + 100
Max SP + 1% per 3 upgrade levels of the item.
MATK + 2% per 3 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

This foxtail has become completely one with the dragonfly.
Class: One-Handed Staff
Attack: 100
Magic Attack: 240
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 100
Jobs: Summoner
Max SP + 100
Max SP + 1% per 3 upgrade levels of the item.
Matk + 2% per 3 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon Atk and Matk by 40%.
Increases the base weapon Atk and Matk by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

Deviruchi (0.20%) Deleter (0.20%) Bloody Butterfly (0.20%) Breeze (0.20%)
Siroma (0.20%) Swift Siroma (0.20%) Solid Deviruchi (1.00%) Swift Bloody Butterfly (0.30%)
Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
bonus bMaxSP,100;
.@r = getrefine();
bonus bMatkRate,2*(.@r/3);
bonus bMaxSPrate,.@r/3;
if (.@r>=7) {
   .@r = min(.@r,10)-7;
   bonus bBaseAtk,(20*.@r)+40;
   bonus bMatk,(48*.@r)+96;
}
bonus bUnbreakableWeapon;
Referensi Skrip
bMaxSP Bonus Item
bMaxSP
Tanda Tangan:
bonus bMaxSP,n;
Deskripsi:
MaxSP + n
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMatkRate Bonus Item
bMatkRate
Tanda Tangan:
bonus bMatkRate,n;
Deskripsi:
Magical attack power + n%
bMaxSPrate Bonus Item
bMaxSPrate
Tanda Tangan:
bonus bMaxSPrate,n;
Deskripsi:
MaxSP + n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
bUnbreakableWeapon Bonus Item
bUnbreakableWeapon
Tanda Tangan:
bonus bUnbreakableWeapon;
Deskripsi:
Weapon cannot be damaged/broken by any means
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 3 Ya 3 Tidak ditentukan Detail

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