Item Details

Skin of Gwiber [1] ( Skin_Of_Gwiber )

ID 20837 Skin of Gwiber [1]
Skin of Gwiber [1] Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 60 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Jubah
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 15
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Pedaço de pele de um dragão com escamas brancas como a neve.
--------------------------
INT e DES +5.
Resistência as raças Demônio e Morto-Vivo +5%.
Resistência as propriedades Sombrio e Maldito +5%.
--------------------------
Refino +7 ou mais:
Ao derrotar monstros com ataques físicos corpo a corpo, regenera 10 de SP.
Refino +8 ou mais:
Cada vez que DES e INT somarem 20:
ATQ +5.
Pós-conjuração -1%.
Refino +9 ou mais:
Ao derrotar monstros com ataques físicos corpo a corpo, regenera +10 de SP adicional.
--------------------------
Tipo: Capa
DEF: 15 DEFM: 10
Peso: 60
Nível necessário: 100
Classes: Todas

The skin of a dragon whose scales were as white as snow, but light as a feather.
Class: Garment
Defense: 15
Weight: 60
Requires Level: 100
Usable By: All Jobs
Int + 5
Dex + 5
Mdef + 10

Reduces damage taken from Shadow and Undead property attacks by 5%.
Reduces damage taken from Demon and Undead race enemies by 5%.

If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a short-ranged attack.
If upgrade level is +8 or higher,
ATK + 5 for every combined sum of 20 base Int and Dex.
Reduces the cast delay of skills by 1% for every combined sum of 20 base Int and Dex.
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a short-ranged attack.

The skin of a legendary white dragon, slain by heroes in ancient times.

MDEF +10.
INT +5, DEX +5.
Damage taken from Undead and Demon monsters -5%.
Resistance to Shadow and Undead property attacks +5%

[If refined to +9 or higher]
Restores 10 SP to the user when a monster is killed by a physical attack.

[If refined to +10 or higher]
For every 20 points of the total value of DEX and INT,
ATK +5, cooldown of all skills -1%.

[If refined to +11 or higher]
Additionally restores +10 SP to the user when a monster is killed by a physical attack.

Jobs: Garment Defense: 15
Weight: 60
Required Level: 100
Jobs: All

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
bonus bInt,5;
bonus bDex,5;
bonus bMdef,10;
bonus2 bSubEle,Ele_Dark,5;
bonus2 bSubEle,Ele_Undead,5;
bonus2 bSubRace,RC_Demon,5;
bonus2 bSubRace,RC_Undead,5;
.@r = getrefine();
.@val = (readparam(bInt)+readparam(bDex))/20;
if (.@r>=7) {
   bonus bSPGainValue,10;
   if (.@r>=8) {
      bonus bBaseAtk,5*.@val;
      bonus bDelayrate,-1*.@val;
      if (.@r>=9) {
         bonus bSPGainValue,10;
      }
   }
}
Referensi Skrip
bInt Bonus Item
bInt
Tanda Tangan:
bonus bInt,n;
Deskripsi:
INT + n
bDex Bonus Item
bDex
Tanda Tangan:
bonus bDex,n;
Deskripsi:
DEX + n
bMdef Bonus Item
bMdef
Tanda Tangan:
bonus bMdef,n;
Deskripsi:
Equipment MDEF + n
bSubEle Bonus Item
bSubEle
Tanda Tangan:
bonus3 bSubEle,e,x,bf;
Deskripsi:
+x% damage reduction against attack element e with trigger criteria bf
bSubRace Bonus Item
bSubRace
Tanda Tangan:
bonus3 bSubRace,r,x,bf;
Deskripsi:
+x% damage reduction against race r with trigger criteria bf
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
readparam Perintah
readparam
Tanda Tangan:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Deskripsi:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Contoh:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSPGainValue Bonus Item
bSPGainValue
Tanda Tangan:
bonus bSPGainValue,n;
Deskripsi:
Heals +n SP when killing an enemy with a melee-physical attack
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bDelayrate Bonus Item
bDelayrate
Tanda Tangan:
bonus bDelayrate,n;
Deskripsi:
Increases skill delay by n%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Ya Tidak ditentukan 1 Detail

Tidak ditentukan