True Margaretha Sorin Card ( Real_Magaleta_Card )
| ID 4685 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 1 | Slot: Tidak ditentukan | ||||||||||||||||||||||||||||||||||||||||
| Tipe: Item kartu. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Senjata | |||||||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: Tidak ditentukan | Min. Level Equip: Tidak ditentukan | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: Tidak ditentukan | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||
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Dano de [Adoramus] +20%. damage Adoramus meningkat 20%. Class: Card [Adoramus] damage +20%. Semua
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
if (getrefine() > 9) .@b += 20; if (getequipweaponlv() == 4) .@b += 20; bonus2 bSkillAtk,"AB_ADORAMUS",20+.@b; Referensi Skrip
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
getequipweaponlv
Perintah
getequipweaponlv
Tanda Tangan:
Deskripsi:
equipment slot on the invoking character. For a list of equipment slots see
'getequipid'.
Only EQI_HAND_L and EQI_HAND_R normally make sense, since only weapons have
a weapon level.
If no item is equipped in this slot, or if it doesn't have a weapon level
according to the database, 0 will be returned.
Examples:
Contoh:
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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