Item Details

True Cecil Damon Card ( Real_Shecil_Card )

ID 4687 True Cecil Damon Card
True Cecil Damon Card Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 1 Slot: Tidak ditentukan
Tipe: Item kartu. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Senjata
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: Tidak ditentukan
Tingkat Senjata: Tidak ditentukan Level Armor: Tidak ditentukan Min. Level Equip: Tidak ditentukan Max. Level Equip: Tidak ditentukan
Bisa Ditempa: Tidak ditentukan Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Dano de [Bomba Relógio] +20%.
Refino +10 ou mais:
Dano de [Bomba Relógio] +20% adicional.
--------------------------
Em armas de nível 4:
Dano de [Bomba Relógio] +20% adicional.
--------------------------
Tipo: Carta
Equipa em: Arma
Peso: 1

Damage Bomb Cluster meningkat 20%.
Bila digunakan di Senjata Lv.4, Bomb Cluster mendapat tambahan damage 20%.
Bila Refine +10 atau lebih, Bomb Cluster mendapat tambahan damage 20%.
Jenis : Kartu
Digunakan di : Senjata
Berat : 1

Class: Card
Compounds On: Weapon
Weight: 1
Increases the damage of Bomb Cluster by 20%.
Increases the damage of Bomb Cluster by an additional 20% when compounded to a level 4 weapon.
If upgrade level is +10 or higher,
Increases the damage of Bomb Cluster by an additional 20%.
Set Bonus
Ranger Cecil Card
True Cecil Damon Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.

[Bomb Cluster] damage +20%.
[If weapon Lv4]
Additional [Bomb Cluster] damage +20%.
[If refine level is +10 or higher]
Additional [Bomb Cluster] damage +20%.
Card set bonus
Ranger Cecil Card
true Cecil Damon Card
Adds a chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.
Class: Card
Compounds On: Weapon
Weight: 1

Semua

Shecil Damon (0.01%)
Bendera
Bisa ditambahkan ke toko pembelian player? Ya
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Ya
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
if (getrefine() > 9)
   .@b += 20;
if (getequipweaponlv() == 4)
   .@b += 20;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20+.@b;
Referensi Skrip
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
getequipweaponlv Perintah
getequipweaponlv
Tanda Tangan:
getequipweaponlv({<equipment slot>{,<char_id>}})
Deskripsi:
equipment slot on the invoking character. For a list of equipment slots see 'getequipid'. Only EQI_HAND_L and EQI_HAND_R normally make sense, since only weapons have a weapon level. If no item is equipped in this slot, or if it doesn't have a weapon level according to the database, 0 will be returned. Examples:
Contoh:
switch (getequipweaponlv(EQI_HAND_R)) {
case 1: mes "You are holding a lvl 1 weapon."; break;
case 2: mes "You are holding a lvl 2 weapon."; break;
case 3: mes "You are holding a lvl 3 weapon."; break;
case 4: mes "You are holding a lvl 4 weapon."; break;
case 5: mes "You are holding a lvl 5 weapon."; break;
case 6: mes "You are holding a lvl 6 weapon, hm, must be a custom design..."; break;
default: mes "Seems you don't have a weapon on."; break;
}
if (getequipid(EQI_HAND_L) == 0) {
mes "Seems you have nothing equipped here.";
close;
}
switch (getequipweaponlv(EQI_HAND_L)) {
case 0: mes "You are not holding a weapon, so it doesn't have a level."; break;
case 1: mes "You are holding a lvl 1 weapon."; break;
case 2: mes "You are holding a lvl 2 weapon."; break;
case 3: mes "You are holding a lvl 3 weapon."; break;
case 4: mes "You are holding a lvl 4 weapon."; break;
case 5: mes "You are holding a lvl 5 weapon."; break;
case 6: mes "You are holding a lvl 6 weapon, hm, must be a custom design..."; break;
}
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
Tidak ditentukan
Referensi Skrip

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Referensi Skrip

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