Item Details

Red Pitaya Card ( Pitaya_R_Card )

ID 300106 Red Pitaya Card
Red Pitaya Card Buy Price: zeny Sell Price: 0 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Saat digunakan di One-Handed atau Two-handed Staff, Magic damage element Fire +10%.
Jika tingkate tempa +10 atau lebih, Tambahan magic damage element Fire +10%.
Jika tingkat tempa +14 atau lebih, tambahan magic damage element Fire +10%.
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Jenis: Card
Posisi: Senjata
Berat: 1

When equipping a One-handed or Two-handed Staff, Fire Magic damage +10%.
When refined to +10, Additional Fire Magic damage +10%.
When refined to +14, Additional Fire Magic damage +10%.
Class: Card
Location: Weapon
Weight: 1

If equipped with a One-handed Staff or Two-handed Staff class weapon, Fire property magic damage +10%.
When refined to +10 or higher, additional Fire property magic damage +10%.
When refined to +14 or higher, additional Fire property magic damage +10%.
Class: Card
Jobs: Weapon
Weight: 1

All

Red Pitaya (0.01%) Red Pitaya (0.01%)
Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getequiprefinerycnt(EQI_HAND_R);
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_STAFF || getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_2HSTAFF) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
if (.@r>=14) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
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