Item Details

Automatic Orb (Fire Howling Tail) ( Automatic_Orb89 )

ID 310170 Automatic Orb (Fire Howling Tail)
Automatic Orb (Fire Howling Tail) Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Card item. Sub Type: Enchant Card Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Damage skill Fire Rain +15%
Damage skill Howling Mine +15%.
Damage skill Dragon Tail +15%.
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Jika tingkat tempa +9 atau lebih
Damage skill Fire Rain +3%
Damage skill Howling Mine +3%
Damage skill Dragon Tail +3%.
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Jika tingkat tempa +11 atau lebih
Damage skill Fire Rain +7%
Damage skill Howling Mine +7%
Damage skill Dragon Tail +7%.

Fire Rain, Howling Mine, Dragon Tail damage +15%
When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional)
When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional)

Fire Rain, Howling Mine, Dragon Tail damage +15%.
If refine rate is +9 or higher, Fire Rain, Howling Mine, Dragon Tail damage additionally +3%.
If refine rate is +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage additionally +7%.

All

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Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
bonus2 bSkillAtk,"RL_D_TAIL",15;
bonus2 bSkillAtk,"RL_H_MINE",15;
if (.@r>=9) {
   bonus2 bSkillAtk,"RL_FIRE_RAIN",3;
   bonus2 bSkillAtk,"RL_D_TAIL",3;
   bonus2 bSkillAtk,"RL_H_MINE",3;
   if (.@r>=11) {
      bonus2 bSkillAtk,"RL_FIRE_RAIN",7;
      bonus2 bSkillAtk,"RL_D_TAIL",7;
      bonus2 bSkillAtk,"RL_H_MINE",7;
   }
}
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