Manipular os Quatro Elementos é uma dádiva que poucas botas possuem... E olha que essas são estilosas também. -------------------------- Dano de [Lanças de Fogo] [Lanças de Gelo] [Relâmpago] e [Coluna de Pedra] +15%. -------------------------- A cada refino: Dano de [Lanças de Fogo] [Lanças de Gelo] [Relâmpago] e [Coluna de Pedra] +2%. -------------------------- Refino +7 ou mais: ATQM +20. Refino +9 ou mais: Ao realizar ataques físicos, 3% de chance de ativar um [efeito] por 5 segundos. Refino +11 ou mais: Dano mágico de propriedade Fogo, Água, Vento e Terra +10%. -------------------------- Efeito: INT +70. Dano mágico +10%. -------------------------- Conjunto [Espada Elemental] ATQM +70 adicional. Velocidade de ataque +2. Espada com refino +10 ou mais: Dano mágico de todas as propriedades +10%. -------------------------- Tipo: Calçado DEF: 10 DEFM: 0 Peso: 10 Nível necessário: 99 Classes: Todas
Sepatu yang terdapat kekuatan 4 elemen. ------------------------ Meningkatkan damage Fire Bolt, Lightning Bolt, dan Earth Spike sebesar 15%(setiap tingkat tempa menambah damage lagi sebesar 2%). ------------------------ Jika ditempa +7 atau lebih, MATK + 20. ------------------------ Jika ditempa +9 atau lebih, mempunyai kesempatan untuk mendapatkan INT + 70, MATK + 10% selama 5 detik. ------------------------ Jika ditempa +11 atau lebih meningkatkan serangan magic elemen Water, Wind, Earth, Fire sebesar 10%. ------------------------ Ketika dipakai bersamaan dengan Elemental Sword, ASPD + 2, MATK + 70, ------------------------ Jika tingkat tempa Elemental Sword +10 atau lebih , meningkatkan serangan magic semua elemen sebesar 10%. ------------------------ Jenis: Shoes Def: 10 Berat: 10 Syarat Lv: 99 Job: Semua Job
A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Type: Shoes Def: 10 Weight: 10 Required Level: 99 Class: All Jobs
They were created from living Flame, dancing Lightning, the breath of Blizzard and the salt of the Earth. ------------- [Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike] deal 15% more damage (+2% extra damage for every upgrade level of the item). [If refine rate is +7] MATK +20. [If refine rate is +9] with some chance INT +70, MATK +10% for 5 sec. when dealing physical damage. [If refine rate is +11] Water, Wind, Earth and Fire property magic damage increases by +10%. When used with [Elemental Sword] ASPD +2, MATK +70. [If Elemental Sword refined to +10] all property magic damage +10%. ------------- Class: Footwear Defense: 10 Weight: 10 Required Level: 99 Jobs: All
Allowed in player purchase shop:
|
Summons monster:
|
Bind On Equip:
|
Stacking restriction in inventory:
|
Stacking restriction in cart:
|
Stacking restriction in storage:
|
Stacking restriction in guild storage:
|
Can be dropped:
|
Can be traded:
|
Can be traded with partner:
|
Can be sold to NPC:
|
Can be placed in the cart:
|
Can be placed in the storage:
|
Can be placed in guild storage:
|
Can be put in a mail:
|
Can be put in an auction:
|
Delay:
|
|
|
|
.@r = getrefine();
bonus2 bSkillAtk,"MG_FIREBOLT",15+(2*.@r);
bonus2 bSkillAtk,"MG_COLDBOLT",15+(2*.@r);
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+(2*.@r);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+(2*.@r);
if (.@r>=7) {
bonus bMatk,20;
}
if (.@r>=9) {
autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",30,5000,BF_WEAPON;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
|