Item Details

Hero Boots-LT [1] ( Hero_Boots_LT )

ID 470094 Hero Boots-LT [1]
Hero Boots-LT [1] Buy Price: zeny Sell Price: 0 zeny Weight: 60 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 15
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 190 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
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MHP + 1500, MSP + 150.
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When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, MHP + 1%, MSP + 1%.

When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
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[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
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Type : Shoes
Def : 15
Weight : 60
Armor Level : 2
Required Level : 190
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bSMatk,1;
}
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@r>=9) {
      bonus bVariableCastrate,-5;
      bonus bPerfectHitAddRate,10;
      bonus bCritical,5;
      if (.@r>=11) {
         bonus bFixedCast,-800;
         bonus bDelayrate,-5;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMRes,50;
   bonus bRes,50;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAddEle,Ele_All,10;
      bonus2 bAddEle,Ele_All,10;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSta,5;
         bonus bWis,5;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bPAtk,5;
            bonus bSMatk,5;
            if (.@r>=13) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}
bonus bMaxHPrate,(.@r/3);
bonus bMaxSPrate,(.@r/3);
Not specified
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