Combo de Itens Detalhes

Combo de Itens #2648

Tamanho do Combo: 2
Itens do Combo
Efeito do Combo
autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }";
Referências do Script
heal Comando
heal
Assinatura:
heal <hp>,<sp>{,<char_id>};
Descrição:
This command will heal a set amount of HP and/or SP on the invoking character. character and produces no other output whatsoever.
Exemplo:
heal 30000,0; // This will heal 30,000 HP
heal 0,30000; // This will heal 30,000 SP
heal 300,300; // This will heal 300 HP and 300 SP
getcharid Comando
getcharid
Assinatura:
getcharid(<type>{,"<character name>"})
Descrição:
This function will return a unique ID number of the invoking character, or, if a character name is specified, of that player. Type is the kind of associated ID number required: 0 - Character ID 1 - Party ID 2 - Guild ID 3 - Account ID 4 - Battle Ground ID 5 - Clan ID For most purposes other than printing it, a number is better to have than a name (people do horrifying things to their character names). If the character is not in a party or not in a guild, the function will return 0 if guild or party number is requested. If a name is specified and the character is not found, 0 is returned. If getcharid(0) returns a zero, the script got called not by a character and doesn't have an attached RID. Note that this will cause the map server to print "player not attached!" error messages, so it is preferred to use "playerattached" to check for the character attached to the script. if (getcharid(2) == 0)
Exemplo:
mes "Only members of a guild are allowed here!";
active_transform Comando
active_transform
Assinatura:
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
Descrição:
a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration. \\ 4,3 Marriage-related commands \\