Combo de Itens #2864
Tamanho do Combo: 5
Itens do Combo
Probation_Shotgun
Toughen_Time_Keepr_Robe
Toughen_Time_Keeper_Hat
Toughen_Time_Keepr_MT
Toughen_Time_Keepr_Bts
Efeito do Combo
bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10);
Referências do Script
bMaxHPrate
Bônus de Item
bMaxHPrate
Assinatura:
bonus bMaxHPrate,n;
Descrição:
MaxHP + n%
bMaxSPrate
Bônus de Item
bMaxSPrate
Assinatura:
bonus bMaxSPrate,n;
Descrição:
MaxSP + n%
bAspd
Bônus de Item
bAspd
Assinatura:
bonus bAspd,n;
Descrição:
Attack speed + n
bSubEle
Bônus de Item
bSubEle
Assinatura:
bonus3 bSubEle,e,x,bf;
Descrição:
+x% damage reduction against attack element e with trigger criteria bf
readparam
Comando
readparam
Assinatura:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descrição:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bVit
Bônus de Item
bVit
Assinatura:
bonus bVit,n;
Descrição:
VIT + n
bAspdRate
Bônus de Item
bAspdRate
Assinatura:
bonus bAspdRate,n;
Descrição:
Attack speed + n%
bAgi
Bônus de Item
bAgi
Assinatura:
bonus bAgi,n;
Descrição:
AGI + n
bHit
Bônus de Item
bHit
Assinatura:
bonus bHit,n;
Descrição:
Hit + n
bDex
Bônus de Item
bDex
Assinatura:
bonus bDex,n;
Descrição:
DEX + n
bCritical
Bônus de Item
bCritical
Assinatura:
bonus bCritical,n;
Descrição:
Critical + n
bLuk
Bônus de Item
bLuk
Assinatura:
bonus bLuk,n;
Descrição:
LUK + n