Combo de Itens #7266
Tamanho do Combo: 2
Itens do Combo
Toy_Ring_TH
Toy_Screw
Efeito do Combo
bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD");
bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE");
Referências do Script
bShortAtkRate
Bônus de Item
bShortAtkRate
Assinatura:
bonus bShortAtkRate,n;
Descrição:
Increases damage of short ranged attacks by n%
getskilllv
Comando
getskilllv
Assinatura:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descrição:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bLongAtkRate
Bônus de Item
bLongAtkRate
Assinatura:
bonus bLongAtkRate,n;
Descrição:
Increases damage of long ranged attacks by n%