| 4342 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bReduceDamageReturn,10*.@r; |
Detalhes
|
| 4343 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bLongAtkRate,25; bonus2 bSkillCooldown,"NC_AXEBOOMERAN... |
Detalhes
|
| 4344 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=7) bonus2 bSkillCooldown,"WL_COMET",40000; if (.@r>=9) bonus2 bSkil... |
Detalhes
|
| 4345 |
2 |
|
bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; |
Detalhes
|
| 4346 |
2 |
|
bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Water,50; skill "AS_ENCHANTPOISON",10; |
Detalhes
|
| 4347 |
2 |
|
bonus bMatk,100; skill "HW_GANBANTEIN",1; |
Detalhes
|
| 4348 |
2 |
|
bonus bBaseAtk,100; skill "LK_CONCENTRATION",5; |
Detalhes
|
| 4349 |
2 |
|
bonus2 bAddClass,Class_Boss,25; skill "SN_SIGHT",10; |
Detalhes
|
| 4350 |
2 |
|
bonus2 bAddClass,Class_Normal,25; skill "WS_MELTDOWN",10; |
Detalhes
|
| 4351 |
2 |
|
bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; skill "HP_ASSUMPTIO",5; |
Detalhes
|
| 4352 |
2 |
|
bonus bFlee,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; if (readparam(bVit)>=110) bonus bFlee,50; |
Detalhes
|
| 4353 |
2 |
|
bonus bFlee,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; if (readparam(bVit)>=110) bonus bFlee,50; |
Detalhes
|
| 4354 |
2 |
|
bonus bCritical,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,... |
Detalhes
|
| 4355 |
2 |
|
bonus bHit,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,B... |
Detalhes
|
| 4356 |
2 |
|
bonus bMatkRate,7; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",... |
Detalhes
|
| 4357 |
2 |
|
bonus bAtkRate,7; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-... |
Detalhes
|
| 4358 |
2 |
|
bonus bMaxHPrate,60; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0; i... |
Detalhes
|
| 4359 |
2 |
|
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AL_HEAL","{ active_transform 3221,5000; }"; autobonus3 "{ bonus bHea... |
Detalhes
|
| 4360 |
2 |
|
bonus bNoGemStone; bonus2 bSubEle,Ele_Neutral,50; |
Detalhes
|
| 4361 |
2 |
|
autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3224,5000; }"; |
Detalhes
|