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Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
5557 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bHPrecovRate,5; bonus bSPrecovRate,5; if (.@r>=5) bonus2 bSubEle,Ele_Ho... Detalhes
5558 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bHPrecovRate,5; bonus bSPrecovRate,5; if (.@r>=5) bonus2 bSubEle,Ele_Ho... Detalhes
5559 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bHPrecovRate,5; bonus bSPrecovRate,5; if (.@r>=5) bonus2 bSubEle,Ele_Ho... Detalhes
5560 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bHPrecovRate,5; bonus bSPrecovRate,5; if (.@r>=5) bonus2 bSubEle,Ele_Ho... Detalhes
5561 2 bonus bLongAtkRate,-(readparam(bDex)/10); Detalhes
5562 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus bDelayrate,-3; bonus bAspdRate,10; bonus bFixedCast,-100*(.@r/2); Detalhes
5563 2 bonus bMatk,30; bonus2 bSkillCooldown,"WL_COMET",-20000; Detalhes
5564 2 autobonus "{ bonus bInt,150; bonus2 bSPLossRate,100,1000; }",10,1000,BF_MAGIC; Detalhes
5565 2 bonus2 bMagicAddClass,Class_Boss,40; bonus2 bSubEle,Ele_All,20; Detalhes
5566 2 bonus bMatk,50; bonus2 bMagicAddClass,Class_Boss,30; bonus3 bAutoSpellWhenHit,"WL_COMET",1,30; autobonus "{ bonus bIn... Detalhes
5567 2 bonus bMatk,50; bonus2 bMagicAddClass,Class_Boss,30; bonus3 bAutoSpellWhenHit,"WL_COMET",1,30; autobonus "{ bonus bIn... Detalhes
5568 2 bonus bMatk,50; bonus2 bMagicAddClass,Class_Boss,30; bonus3 bAutoSpellWhenHit,"WL_COMET",1,30; autobonus "{ bonus bIn... Detalhes
5570 2 bonus bMaxHPrate,30; Detalhes
5571 2 bonus2 bSubEle,Ele_Ghost,25; bonus2 bSubEle,Ele_Wind,75; Detalhes
5572 2 bonus bVariableCastrate,-70; bonus bDelayrate,-70; Detalhes
5573 2 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,... Detalhes
5574 2 bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bBaseAtk,20*getskilllv("CG_A... Detalhes
5575 2 bonus bMatkRate,5; bonus2 bMagicAddEle,Ele_All,5; Detalhes
5576 2 bonus bSMatk,10; bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"CD_FRAMEN",15; bonus2 bSkillCooldown,"WL_TELEKINES... Detalhes
5577 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; if (.@r>=12) { bonus2 bSkillCooldown,"AB_ADORAMUS",-500; bonus... Detalhes