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Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
7802 2 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",60; Detalhes
7803 2 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",60; Detalhes
7804 2 bonus bMaxHP,7000; bonus bFixedCast,-500; bonus bFlee2,12; Detalhes
7805 2 bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bLongAtkDef,15; bonus2 bSubEle,E... Detalhes
7806 2 bonus bHealPower,20; bonus bAddItemHealRate,20; autobonus2 "{ bonus bVit,200; }",30,10000,BF_WEAPON; if (eaclass()&EA... Detalhes
7807 2 bonus2 bSubSize,Size_Medium,15; if (readparam(bSta)>=90) { bonus bLongAtkDef,10; bonus bNearAtkDef,-10; } Detalhes
7808 2 bonus2 bMagicSubSize,Size_All,15; if (readparam(bWis)>=90) { bonus bLongAtkDef,-10; bonus bNearAtkDef,10; } Detalhes
7809 2 bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; bonus bDelayrate,-8; bonus bMaxHPrate,... Detalhes
7810 2 bonus bAllStats,5; bonus bDelayrate,-7; Detalhes
7811 2 bonus2 bAddClass,Class_All,15; bonus2 bMagicAddClass,Class_All,15; bonus bMaxHPrate,8*(min(14,getequiprefinerycnt(EQI... Detalhes
7812 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,25; bonus2 bMagicAddClass,Class_All,25; if (.@r>=10)... Detalhes
7814 2 if (BaseJob == Job_Merchant) { bonus bPow,5; bonus bCrt,5; bonus bPAtk,5; bonus bFixedCast,-500; autobonus3 "{ bonus2... Detalhes
7815 2 bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",25; if (getenchantgrade()>=ENCHANTGRADE_A) { bo... Detalhes
7816 2 bonus2 bMagicAddSize,Size_Medium,10; Detalhes
7818 2 bonus2 bMagicAddRace,RC_Brute,15; bonus2 bMagicAddRace,RC_Player_Doram,15; Detalhes
7819 2 bonus2 bAddSize,Size_Medium,10; Detalhes
7820 2 bonus2 bAddSize,Size_Medium,10; Detalhes
7823 2 bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; Detalhes
7824 2 bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; Detalhes
7825 2 bonus bDelayrate,-10; bonus bBaseAtk,50; Detalhes