Item Details

Royal Cello [2] ( R_Cello )

ID 32111 Royal Cello [2]
Royal Cello [2] Preço de Compra: zeny Preço de Venda: 0 zeny Peso: 100 Slots: 2
Tipo: Arma Subtipo: Instrumento Musical Gênero: Masculino Localizações: Arma
Ataque: 90 Ataque Mágico: 180 Alcance: 1 Defesa: Não especificado
Nível da Arma: 4 Nível da Armadura: Não especificado Nível Mín. de Equipamento: 170 Nível Máx. de Equipamento: Não especificado
Refinável: 1 Graduável: Não especificado Elemento: Neutro Classes: Classes Quartas., Todas as classes Terceiras.

Instrumen pertunjukan yang digunakan oleh band militer Glastheim.
Meskipun merupakan instrumen biasa dan tidak ada yang istimewa,
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
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MATK +180
Magic damage element neutral +10%
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MATK +4 per tingkat tempa,
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Reverberation & Metallic Sound" +20%.
Cooldown-time dari skill "Metallic Sound" -1 detik.
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Jika tingkat tempa +11 atau lebih,
Damage serangan magic ke monster Undead & Angel +20%
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Set Bonus
Royal Cello
King Schmidt's Suit
King Schmidt's Manteau

MATK +30,

Saat melakukan serangan magic,
Terdapat peluang Magic damage element neutral +10% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan magic ke monster element Holy & Undead +20%
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Jenis : Instrument
Attack : 90
Berat : 100
Weapon Lv : 4
Syarat Lv : 170
Job : Ministrel

A musical instrument used by the Glastheim military bands.
It's an ordinary instrument with no special features, but it's influenced by Himmelmes and has magical energy.
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Can't be destroyed.
MATK + 180, increases neutral property magical damage by 10%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more.
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Set Bonus
Royal Cello
King Schmidt's Suit
King Schmidt's Manteau

MATK + 30,
Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Class : Instrument
Attack : 90
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Ministrel

A musical instrument from Glast Heim's war orchestra.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
MATK +180, Neutral property magic damage +10%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec.
If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%.
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[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30.
Has a chance to gain bonus Neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Violin are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Musical Instrument Attack: 90
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Maestro Jobs

Não especificado

Permitido na loja de compra de jogador: Invoca monstro: É vinculado ao equipar: Restrição de empilhamento no inventário:
Restrição de empilhamento no carrinho: Restrição de empilhamento no armazém: Restrição de empilhamento no armazém da guilda: Pode ser solto:
Pode ser trocado: Pode ser trocado com membro de grupo: Pode ser vendido para NPC: Pode ser colocado no carrinho:
Pode ser colocado no armazém: Pode ser colocado no armazém da guilda: Pode ser colocado no correio: Pode ser leiloado:
Atraso:
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
}
Não especificado
Não especificado

Não especificado

Não especificado